--- Log opened Fri Mar 30 00:00:02 2007 00:00 -!- tokyo [n=tokyo@c-67-175-134-199.hsd1.il.comcast.net] has joined #synfig 02:49 -!- teak [n=teak@24.244.163.157] has joined #synfig 04:07 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has joined #synfig 04:29 -!- teak [n=teak@24.244.163.157] has quit ["Leaving"] 06:13 < pxegeek> Another one done 06:13 < pxegeek> http://pxe.geek.googlepages.com/zoom 06:14 < pxegeek> No unexpected crashes! - no inverted rectangles with gradients. 06:15 < pxegeek> Unfortunately most of the rest of the ones to do, do have inverted region gradients, unless I can figure another way to do them. 06:17 < pabs3> hmm, I recon that needs some blur in the middle bit 06:18 < pxegeek> Looks pretty cleanly cut on the tango icon to me. 06:19 < pxegeek> Of course, at 20x20 pixels, it all looks kindof blurry when you zoom in on it. 06:20 < pabs3> ahh 06:21 < pabs3> I just meant it might look nicer 06:21 < pabs3> anyways 06:21 < pxegeek> How closely do you want to stick to the style guidelines? :) 06:22 < pabs3> I don't really mind, I spose they are there for a reason 06:25 < pxegeek> I just tried it with a blur in the glass region. It looks pretty much the same, only fuzzier :) 06:25 < pabs3> have you got any screenshots of the current .sif tango icons vs the old icons? 06:25 < pxegeek> http://pxe.geek.googlepages.com 06:26 < pabs3> ah, so all the icons on the right are done as .sif already? 06:26 < pxegeek> Scratch that - that's the tango icons, not the sif icons 06:26 < pxegeek> They should look pretty similar though 06:27 < pabs3> ah, ok 06:27 < pabs3> have you tried replacing the old ones with new ones you created? 06:27 * pabs3 would like to see that 06:28 < pxegeek> I can copy the icons over and rename them... 06:29 < pxegeek> I tried it with the first couple I did. I've only got 5/16, but I can go ahead an do that. 06:29 < pxegeek> There will be a short delay.... 06:29 < pabs3> :) coolies 06:30 < pabs3> madsen: how goes the mac stuff? should we continue delaying, or just release without it? 06:47 < pxegeek> pabs - http://pxegeek.home.comcast.net /synfig/sf_icons_wip.JPG 06:47 < pxegeek> without the space in the middle.... 06:48 < pxegeek> http://pxegeek.home.comcast.net/synfig/sf_icons_wip.JPG 06:48 < pxegeek> I have the extra tools enabled :) 06:48 < pxegeek> actually at 6/16 06:49 < pabs3> cool, looking good 06:53 < pxegeek> As Zebedee once said "Time for bed!" 06:53 < pxegeek> 'night 06:53 < pabs3> :) nite 06:53 -!- pxegeek [n=Miranda@c-71-59-140-184.hsd1.or.comcast.net] has quit [] 07:56 < pabs3> yay, mod_mng compiles 07:56 < pabs3> (but doesn't yet work) 08:01 * pabs3 learns how to use zlib 08:27 < pabs3> hmm, blines seem kinda non-curved at 1600% zoom 09:27 < pabs3> bah, fucking mng segfaults 09:30 < pabs3> can't get past mng_initialise cause it always segfaults 09:32 < pabs3> gah, how dumb, it expects you to use calloc instead of malloc 09:34 < pabs3> hmm, no crashes, but a zero sized file 10:04 -!- igli [n=igli@unaffiliated/igli] has joined #synfig 10:16 -!- igli_ [n=igli@82.152.217.204] has joined #synfig 10:16 -!- igli_ [n=igli@82.152.217.204] has quit [Remote closed the connection] 10:17 -!- igli_ [n=igli@82.152.217.204] has joined #synfig 10:19 -!- igli_ [n=igli@82.152.217.204] has quit [Remote closed the connection] 10:29 -!- igli [n=igli@unaffiliated/igli] has quit [Read error: 110 (Connection timed out)] 10:39 < pabs3> aha, fixed that bug, now I have to work out if it makes valid MNGs 10:42 < pabs3> definitely does not :( 10:43 * pabs3 installs pngcheck 11:54 -!- Koba [n=chatzill@catz-4969.stcatz.ox.ac.uk] has joined #synfig 11:58 < Koba> hello? 12:01 < pabs3> hi Koba :) 12:01 < Koba> oh this works! 12:01 < pabs3> of course :) 12:02 < Koba> I thought I needed to register my nickname...or something 12:02 < Koba> new to irc and this firefox extension.. 12:02 < pabs3> nah 12:03 < Koba> so...I went about finding this channel...cause I tried synfig yesterday.. 12:03 < Koba> well...I had tried it before.. 12:03 < Koba> didn't really click back then...real buggy.. 12:04 < Koba> in short...it is awesome isn't it? 12:04 < pabs3> :) it is, unfortunately there are lots of problems still 12:04 < Koba> I was wondering how development is going. 12:05 < Koba> see if I can drum up support (maybe) 12:05 < pabs3> pretty slowly, only a couple of ppl working on the code atm 12:05 < Koba> shame.. 12:05 < Koba> but I noticed significantly less crashes.. 12:05 < Koba> (since I last tried it that is) 12:06 < pabs3> yeah, dooglus has been smashing them into smithereens 12:06 < Koba> what I don't understand is this.. 12:06 < Koba> doesn't synfig have commercial roots with Voria? 12:07 < Koba> why is it so buggy as it seems to have been used in production.. 12:07 < Koba> doesn't seem to make sense...maybe I missed a bit of history 12:08 < pabs3> it was developed by them, I've no idea how good it was in those days 12:08 < pabs3> some of the things are due to newer versions of other projects - gtk, ffmpeg and so on 12:08 < Koba> I see... 12:08 < pabs3> but most of the crashes/etc are code probs 12:08 < Koba> you a developer? 12:09 < pabs3> well, I'm trying to be :) 12:09 < Koba> cool... 12:09 < pabs3> I've commit access to the code and stuff 12:09 < pabs3> working on a mod_mng at the moment 12:09 < Koba> what is that? ;-) 12:09 < Koba> module managment? 12:10 < Koba> multiuser network graphic? 12:10 < Koba> many nice goodies? 12:10 < pabs3> hehe 12:10 < pabs3> http://www.libpng.org/pub/mng/ 12:11 < Koba> ah...I almost guess right 12:11 < pabs3> an animated image format based on png, like gif 12:11 < Koba> excellent...supports alpha? 12:11 < pabs3> yeah 12:11 < pabs3> unfortunately the reference library is horrid 12:11 < Koba> that said...I was surprised that synfig doesn't seem to export to vector formats 12:12 < Koba> one of the first new features after bug crushing (imho) is svg import/export 12:12 < pabs3> just thinking about that makes my head hurt, I don't think it would be very easy to map synfig's objects to svg/swf/cgm 12:13 < Koba> but a lossless raster format like mng would be useful too 12:13 < Koba> hmm...can't you get data on the bslpline handles? 12:14 < Koba> and then radius and position properties of circles? 12:14 < pabs3> I suppose, there are lots of different effects that just couldn't be represented though 12:14 < Koba> of course... 12:14 < Koba> only blur I think...as inkscape has that now 12:15 < pabs3> reason I'm doing mod_mng was just cus someone asked for it on the wishlist wiki page and to learn the code a bit 12:15 < Koba> mng sounds useful... 12:15 < Koba> is it smaller than a png sequence? 12:17 < pabs3> it can be made to be, cus you can have diffs from the previous frame instead of a full frame 12:18 < Koba> hmm...very nice 12:19 < Koba> anyway...you could always use potrace to get vector images from raster... 12:19 < Koba> not ideal but it works well enough 12:20 < pabs3> yeah 12:20 < Koba> one thing that confused me were groups...do they exist? 12:20 < Koba> or is it all encapsulation now? 12:20 < pabs3> I've no idea about groups, other than that they are a separate thing to encapsulation 12:23 -!- madsen_ [n=madsen@62.79.53.147] has joined #synfig 12:23 < pabs3> hmm: 69M star.mng 629K star.gif(incomplete) 208K star.mpg 68K star.sif 12:24 * pabs3 needs a better test sif for this mng stuff 12:25 -!- madsen [n=madsen@62.79.53.147] has quit [Read error: 60 (Operation timed out)] 12:25 < Koba> hmm 12:26 < Koba> anyway...I think I'm off for now 12:26 < Koba> unfortunately I am no coder 12:26 < pabs3> ok, cya another time then :) 12:26 < Koba> all I can do is show support 12:26 < Koba> so keep up the good work! 12:27 < pabs3> some cool animations for the Gallery page on the wiki would be good :) 12:27 < pabs3> thanks :) 12:27 < Koba> no problem 12:27 < Koba> see ya 12:28 -!- Koba [n=chatzill@catz-4969.stcatz.ox.ac.uk] has quit ["Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]"] 13:08 -!- igli [n=igli@unaffiliated/igli] has joined #synfig 13:10 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has quit ["Don't rest until all the world is paved in poems."] 13:24 -!- crazy_bus [n=philip@60.228.165.7] has joined #synfig 13:28 -!- crazy_bus [n=philip@60.228.165.7] has quit [Remote closed the connection] 13:54 -!- zotz [n=zotz@24.244.163.157] has joined #synfig 14:44 -!- Gniarf [i=gniarf@gniarf.net1.nerim.net] has joined #synfig 14:52 < dooglus> hi Gniarf 14:52 < Gniarf> \o/ 14:52 < dooglus> | 14:58 < Gniarf> CNET mentionned synfig a day ago, I'm checking some links and sites, maybe I'll post a news item on a french site 14:59 < Gniarf> I guess voria.com web site is out of order, is that rather temporary or long term ? 15:00 < dooglus> I've never tried before. 15:00 < dooglus> but Voria are no more, I think 15:00 < dooglus> so it's not surprising that the website is down 15:00 < dooglus> do you have the URL where CNET mentioned synfig? 15:00 < Gniarf> w8 15:02 < Gniarf> from the front page, http://blogs.download.com/Daily-Download/post.php?p=1404?tag=nefd.aof 15:03 < Gniarf> they took each item of the newer adobe suite and showed 'free' replacements and discussed their usability 15:04 < dooglus> strange: "There's also what seems like several metric tons of documentation and tutorials on the Synfig wiki" 15:04 < dooglus> there's not very much documentation at all, really 15:05 < Gniarf> I played with it a bit yesterday 15:05 < dooglus> it's overdue for a new release really 15:05 < dooglus> the most recent release has lots of bugs which have since been fixed 15:05 < dooglus> (and some which still haven't, of course) 15:06 < Gniarf> the worst misnommer would be that synfig is a "flash studio replacement", while it should be compared with animation tools like Moho maybe 15:06 < dooglus> I don't think synfig is intended as a flash replacement - it doesn't generate .swf files 15:08 < dooglus> http://dpreview-cnet.com.com/Synfig-Studio/3003-2186_4-10655201.html?tag=lst-0-1 says "Synfig is a powerful program for those who want to create Flash animations for free" 15:08 < dooglus> except - synfig doesn't create flash animations! 15:09 < Gniarf> not even on linux with some external tool ? 15:31 -!- zotz [n=zotz@24.244.163.157] has quit ["Leaving"] 15:32 < Bombe> No, I think Flash and synfig are pretty much incompatible. :) 15:39 < Gniarf> I guess I misread a page here or there 15:39 < Gniarf> .sfi are not exportable or reusable, I guess ? 15:40 < Bombe> You can render a .sif file to different targets (like ppm, png or ffmpeg/avi/mpeg). 15:40 < Bombe> And you can include a .sif file in another .sif file. 15:41 < Bombe> So they are both exportable and reusable. ;) 15:43 < Gniarf> well, the format of those movies was my next question 15:43 < Gniarf> inkscape is now really popular in france 15:45 < Bombe> Yes, but inkscape completely lacks animation features. 15:56 < Gniarf> can it import some premade vectoriel art ? like cliparts, .ai files or even basic svg 15:58 < Gniarf> should not be necessary 16:00 < Bombe> Hmm, .svg import is planned afaik. 16:05 -!- Dr3amZ [n=Dr3amZ@hoas-fe23dd00-114.dhcp.inet.fi] has joined #synfig 16:09 < Dr3amZ> i have some troubles to compile synfig-studio. I get error message that: checking for synfig ETL sigc++2.0... configure: eroor: ** Unable to set up dependent libraries. any ideas how to solve? 16:10 < Dr3amZ> ETL and synfic core has compiled succesfully 16:10 < Dr3amZ> *synfig-core 17:05 < dooglus> Dr3amZ: yes, I think that's mentioned in the wiki 17:05 < dooglus> http://wiki.synfig.com/Build_instructions 17:05 < dooglus> General: some distros have a pkg-config that doesn't look in /usr/local/lib/pkgconfig by default. So if you are installing in anywhere other than the system pkg-config path, please run "export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig" or similar before building or installing anything. 17:20 < zloc> Gniarf, I think you may be able to get flash from some of the things that sif can render to. 17:20 < zloc> basic flash in any case... 17:21 < Dr3amZ> dooglus: I got it working, thnks :) 17:29 -!- igli [n=igli@unaffiliated/igli] has quit [Read error: 104 (Connection reset by peer)] 17:29 -!- igli [n=igli@unaffiliated/igli] has joined #synfig 17:31 < zloc> http://www.luar.com.hk/blog/?p=669 17:42 < Gniarf> ok 17:45 < zloc> you can also let youtube make your flash for you Gniarf ... 17:45 < Gniarf> I had not this kind of flash animation in mind 17:46 < zloc> ?? 17:46 < Gniarf> anyway 17:47 < zloc> http://www.youtube.com/profile?user=zotzbro - the animations there were done in synfig and uploaded as mpegs but youtube converted them to flash 17:47 < zloc> what sort of animations did you have in mind? 17:49 < Gniarf> non-interactive flash .swf (and about as exciting and interesting as animated .gif) 17:49 < zloc> i don't know much about flash myself to know what the different types are... 17:50 < Gniarf> so if I want to make a movie with a small, vector-based car going from left to right I have to draw a car in synfig myself (since I can't import vectors files or clip-art) 17:50 < Gniarf> at least once and either deform it or draw another one for the final frame and let the tool interpolate ? 17:50 < zloc> that is what i did for my animations 17:51 < zloc> i am no great artist as you can see 17:51 < Gniarf> I'm just scratching my head a bit 17:51 < zloc> i saw some talk somewhere about an svg to sif conversion tool iirc... 17:52 < zloc> may not exists yet though 17:52 < Gniarf> I did some Macromedia Director about 10 years ago, at that time pictures came from photoshop or other tools, you could include some Illustrator tools 17:54 < Gniarf> you COULD paint and draw a bit in Director itself but it was not really a good idea because the customer later wants to change pictures and logos, so most artwork you did inside this (prioritary) tool would be lost, not exportable 17:55 < Gniarf> (and the tools for that in Director were quite limited) 17:56 < Gniarf> on the other hand, those tools in synfig are impressive 17:57 < zloc> so, is your problem that you do not want to draw the art in synfig? 17:57 < Gniarf> not really 17:58 < Gniarf> I'm trying to figure if any work done in synfig would be "stuck" there 17:59 < zloc> so, you want to be able to export the objects/artwork to and svg file for instance? 17:59 < Gniarf> no, no 18:00 < zloc> it is not stuck there in that it can be rendered and the rendered work can be manipulated outside of synfig. 18:00 < Gniarf> I'll harass some local artist and see how he works 18:00 -!- pxegeek [n=Miranda@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 18:00 < zloc> here is what i did.... 18:00 < zloc> make synfig animation 18:00 < Gniarf> because those guys do in 5 minutes what I do in 1 hour 18:00 < zloc> render to a dv file 18:01 < zloc> load dv up in kdenlive or cinellera cv 18:01 < zloc> bring in sound track, or another dv file 18:01 < zloc> edit and re render... 18:01 < zloc> convert dv to mpeg 18:01 < zloc> upload mpeg to youtube 18:02 < zloc> at least you know some local artists 18:03 < Gniarf> I know I'm none 18:04 < Gniarf> and they can make a new drawing just as easily as I drink a beer - or worse, while they drink a beer. 18:04 < Gniarf> so maybe its not a big deal for them 18:06 < dooglus> Gniarf: at the moment, there's no way to import or export vector art into or out of synfig, as far as I know 18:06 < dooglus> Gniarf: synfig is still in very early stages - it's pre 1.0 18:06 < zloc> for 3d, belnder has this bubbling: http://www.katorlegaz.com/3d_models/index.php 18:06 < Gniarf> I tried it 18:07 < Gniarf> (synfig) 18:07 < dooglus> Gniarf: but nothing is 'stuck' in synfig, because it's open source, and so you are free to write any kind of exporter you like. 18:07 < dooglus> Gniarf: (or pay somebody else to write it for you) 18:07 < zloc> it would be nice if synfig had an object repository for those of us who are not great graphic artists. 18:08 < zloc> dooglus, was anyone ever serious about synfig <-> svg ??? 18:08 < Gniarf> dooglus : I know all this stuff, I'm just pondering to write a paper on this tool for a local audience 18:09 < dooglus> zloc: I don't know. I know very little about the history of synfig. I just fixed a few of the more obvious bugs. 18:09 < zloc> k 18:09 < Gniarf> therefor wondering 'obvious' questions and how people would use it 18:09 < dooglus> zloc: and this one that pxegeek found a few days ago is driving me mad - I've been trying to fix it for days now, and getting nowhere. grrrr 18:13 * pxegeek is very sorry 18:13 < pxegeek> but I think it will greatly improve stability when you get it nailed! 18:14 < dooglus> it seems that one thread is allocating some memory, another thread is trying to draw on that memory, and the 1st thread deallocates it when the 2nd thread is part-way through drawing on it 18:14 < dooglus> but I can't see why 18:15 < pxegeek> I didn't realize how much I used inverted regions.... until pabs mentioned that was a trigger for it. 18:15 < pxegeek> that doesn't sound like a good combination. 18:15 < pxegeek> Not knowing much about code.... 18:16 < pxegeek> ...isn't there some sort of semaphore for multiple threads? 18:16 < Gniarf> on a related theme, the included .sif files in samples/ look good 18:16 < pxegeek> spinlocks... I think is the MS driver mechanism 18:17 < pxegeek> dooglus if there's anything I can do to help... I'm looking at the remaining icons, and nearly all have gradients across them 18:17 < pxegeek> ;) 18:18 < dooglus> pxegeek: I don't really understand what you're using the inverted rectangle for 18:19 < pxegeek> when you put a gradient layer in a sif, it is applied across the whole region 18:19 < pxegeek> I mean canvas 18:19 < dooglus> pxegeek: and also, the AlphaOver composition type is deprecated 18:19 < dooglus> ok 18:19 < pxegeek> If you put it under a region layer, you get teh gradient everywhere but in the region. 18:20 < pxegeek> If you want a region with a gradient, say a rectangular icon with a gradient across it, you have to invert the rectangle 18:22 < pxegeek> I'm going to try and so a transform of the gradient region and see if I can get the same effect as a work around. 18:23 < dooglus> how about putting the gradient on top of the rectangle, and using 'onto'? 18:41 * pxegeek is scanning some photos at the moment - will try that in a bit though... 18:41 < dooglus> I just tried it and it seems to produce exactly the same effect 18:42 < dooglus> you have: rectangle (inverted) (alpha over) on top of gradient (composite) 18:42 < dooglus> I suggest replacing it with: gradient (onto) on top of rectangle (not inverted, composite) 18:43 < pxegeek> I think I always did it that way because I either saw it in the examples or found that method by trial and error 18:44 < dooglus> you're using a white inverted rectangle to mask out the outside parts of the gradient 18:44 < dooglus> and I'm suggesting you use 'onto' to request just the inside parts of the gradient 18:44 < dooglus> 2 ways of achieving the same effect. 19:30 < pxegeek> Yes, warping a gradient to fill a four sided polygon works 19:31 < pxegeek> Onto works better as any region can be mapped. 19:34 < dooglus> I still get crashes though 19:34 < dooglus> even when I'm not using inverted rectangles... 19:35 < pxegeek> I can relate :) 19:35 < pxegeek> I just tried that same technique of putting a gradient onto a region, and it's not rendering on the canvas 19:37 < pxegeek> Hmm, works for rectangles, not for regions so far 19:37 < pxegeek> I take back my comment of 6 minutes ago... ;) 19:37 < dooglus> aah - you have 2 inverted rectangles in your .sif and I only changed one of them. 19:39 < pxegeek> onto only seems to work on new regions, not previously existing ones??? 19:39 < dooglus> huh? 19:39 < dooglus> I replaced both inverted rectangles, and now transform-scale.sif no longer crashes. 19:40 < dooglus> can you show me a .sif where onto isn't working? 19:40 < pxegeek> D'oh! I had alpha at 0 on that region 19:40 < pxegeek> got it working now 19:40 < dooglus> ok 19:42 < pxegeek> Ha! Much better. 19:42 < dooglus> I wonder - is it just inverted rectangles which cause the crash? 19:42 < dooglus> what about inverted circles? 19:43 < pxegeek> I think inverted regions cause issues. I've got a work in progress that only started having problems once I started adding shadeding 19:44 < pxegeek> shadeding? ! 19:48 < dooglus> I've got a .sif file which contains a single layer - an inverted rectangle 19:48 < dooglus> no gradients at all - nothing but a single rectangle 19:48 < dooglus> and that crashes when I zoom it 19:48 < zloc> man you are rewritering the english languagers pxegeek 19:50 < dooglus> it crashes for any compose type other than 'straight', too 19:55 < dooglus> languagers, zloc? 20:03 -!- zipola [n=zipola@zip.kortex.jyu.fi] has joined #synfig 20:12 -!- teak [n=teak@24.244.163.157] has joined #synfig 20:45 -!- teak [n=teak@24.244.163.157] has quit ["Leaving"] 22:11 -!- teak [n=teak@24.244.163.157] has joined #synfig 22:33 -!- zipola [n=zipola@zip.kortex.jyu.fi] has quit ["Abiit"] 23:49 -!- teak [n=teak@24.244.163.157] has quit ["Leaving"] --- Log closed Sat Mar 31 00:00:02 2007