--- Log opened Sat Mar 31 00:00:02 2007 00:01 -!- GniarfBis [i=gniarf@gniarf.net1.nerim.net] has joined #synfig 00:02 -!- Gniarf [i=gniarf@gniarf.net1.nerim.net] has quit [Read error: 104 (Connection reset by peer)] 00:17 -!- xerakko [n=xerakko@139.pool85-54-255.dynamic.orange.es] has joined #synfig 00:42 -!- GniarfBis is now known as Gniarf 00:51 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Me'n vaig"] 00:51 -!- xerakko [n=xerakko@139.pool85-54-255.dynamic.orange.es] has joined #synfig 01:01 -!- igli is now known as igli_zzz 01:02 -!- igli_zzz is now known as igli 02:00 < dooglus> I found a bug in the synfig rendering code, but it's not the one that was causing the crash I was seeing :( 02:04 < pxegeek> Any bug riddance is a good bug riddance! 02:05 < pxegeek> Don't forget to get some sleep! 02:07 < dooglus> I found out how to stop it using multiple threads when rendering 02:07 < dooglus> and that stops the crash 02:07 < dooglus> but that's cheating ... 02:07 < dooglus> (and so's sleeping) 02:08 < pxegeek> Yay! At least it confirms your theory on why it's happening 02:09 < pxegeek> Can we turn it off at runtime? or is it a compile time option? 02:09 < pxegeek> I'd like to see how much of the instability I see is due to this bug.... 02:10 < pxegeek> Anyone up for some artwork? 02:13 < dooglus> I can make it a 'secret' runtime optionm like the 'draw' tool 02:14 < dooglus> the thing is though, with the threads stuff disabled, it renders the whole canvas each time 02:14 < dooglus> even if you're only zoomed in on a little piece of it 02:14 < dooglus> so it gets very slow 02:15 < pxegeek> but more stable, right? 02:15 < pxegeek> At the moment, I'd vote for stability over speed (although I may change my mind after using it like that for a bit). 02:15 < pxegeek> These crashes are most distracting. 02:17 < pxegeek> Here's something I was working on this afternoon with my daughter 02:17 < pxegeek> http://pxegeek.home.comcast.net/synfig/armadillo.png 02:17 < pxegeek> can you guess what it is? 02:18 < pxegeek> He's got wings bcause he's flying - the inventive mind of a 4 year old 02:20 < pxegeek> Here's another one that's still a work in progress.... 02:20 < pxegeek> http://pxegeek.home.comcast.net/synfig/fairy_wip.png 02:20 < dooglus> he's cool :) 02:20 < pxegeek> His name's little Dai. 02:21 < pxegeek> (Dora's cousin Diego taught me how to draw him) 02:22 < pxegeek> I couldn't have done the second one without the draw tool! 02:22 < dooglus> is he going to be animated? 02:22 < pxegeek> The armadillo or the fairy? 02:33 < dooglus> both :) 02:34 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has joined #synfig 02:36 < Gniarf> so, by the way, who codes on synfig ? dooglus ? 02:37 < dooglus> um... nobody at the moment :) 02:37 < pxegeek> I was planning on giving the fairy a little movement - gently beating wings, blinks. In my more ambitious moments she takes to the air and flys from the mushroom 02:37 < dooglus> pabs and I are both beginning to, but the guys who wrote synfig stopped working on it 02:38 < pxegeek> The armadillo was just to keep my daughter quiet. But it might make for a good walk cycle study. See if I can figure out these loops you keep talking about 02:38 < dooglus> pxegeek: she? she looks like a boy 02:39 < pxegeek> Fairies are pretty androgynous, from what I'm told... No adam's apple on this one ;) 02:39 < pxegeek> Does she need longer hair? 02:40 < pxegeek> Maybe it will be more obvious when I get a skirt on her 02:42 < pabs3> Gniarf: btw, we have a press page on the wiki, be good to mention the cnet article there 02:43 * pabs3 reading backlog 02:43 < pxegeek> BTW is it possible to save sketch layers? Is that what the non-functioning save all option is for? I started off with a sketch but it's not visible in the currently saved file. 02:46 < pabs3> it is, see the tool options dialog when in sketch mode 02:46 < igli> hey ppl in #synfig what's going on! 02:47 < pabs3> pxegeek: saves it as a text file that you can reload later 02:47 < pabs3> but sketch doesn't really make proper layers 02:48 < pabs3> zloc: as I mentioned on the wiki, I recon openclipart.org would be a good place to distrib an object library from 02:51 < pabs3> nice fairy pxegeek :) 02:59 < pabs3> madsen_: hmm, your eyes.mp4 seems broken 03:42 < pxegeek> pabs - eyes.mp4 is working for me. Tried it with VLC? 03:42 < pabs3> yep 03:43 * pabs3 redownloads 03:48 < pabs3> nope, complains about missing cmov header 03:56 < igli> pxegeek: the fairy sounds cool, but i have to admit, does look male :) 04:07 < pabs3> ooh, darco has some nice synfig-created fractals on his art page 04:08 < pabs3> http://www.deepdarc.com/art/ 04:56 < pxegeek> Igli - somewhere between the sketchpad, the Wacom tablet, XP & synfig my vertical axis got compressed. On paper she looks taller thinner and longer legged. 04:57 < igli> lmao ok then :) 04:57 < igli> took you long enuff to think of that one tho ;) 04:57 < Gniarf> xp 04:58 < pxegeek> Family & supper.... 04:58 < pxegeek> Kids are in bed now. 05:00 < igli> heh cool man 05:00 * igli sparks up ;) 05:16 -!- Gniarf [i=gniarf@gniarf.net1.nerim.net] has quit ["Argue with idiots, and you become an idiot."] 05:49 -!- madsen_ [n=madsen@62.79.53.147] has quit [Read error: 113 (No route to host)] 06:35 < pabs3> hmm, can anytone think of a use for this in synfig? http://david.navi.cx/blog/?p=94 06:45 < pxegeek> I don't know enough colour theory to know if I would ever use it. I got caught out by the "Visually Linear Color Selection" on the Misc tab of the File->setup dialog. 06:46 < pxegeek> Made me think that the HTML codes that Dooglus was generating weren't coming out right. They were, but were being remapped for my human eyesight by Synfig. 06:46 < pabs3> what does "Visually Linear Color Selection" do? 06:47 < pabs3> the gtk-stock tango friday looks to have been pretty successful btw 06:48 < pxegeek> I think the basic idea is that straight RGB doesn't look like it fades evenly through the colours of the spectrum. 06:49 < pxegeek> From my POV, it gave funky looking decimal values for the html codes I typed into the colour selector, but the actual colours looked like they matched the Tango style colour guide. How it works? Like I said, I don't know enough theory 06:50 < pxegeek> I turned it off, and got the values you 06:50 < pxegeek> 'd expect converting from hex to decimal and dividing by 255 06:50 < pabs3> ah, ok 06:51 < pabs3> does this warrant a FAQ entry would you say? 06:52 < pabs3> wow, some nice stuff here: http://www.sgeier.net/fractals/indexe.php 06:52 < pxegeek> I'll add a note to the color picker tab. Do we have a note in there about checking your gamma when all else fails? 06:53 * pxegeek likes 'rope' 06:53 < pabs3> ahh, not sure 06:53 < pabs3> http://ua.fishki.net/pics9/rob_gonsalves_23.jpg 06:54 < pxegeek> Don't know they're FAQ - maybe infrequently asked questions? ;) 06:54 < pabs3> :) 06:54 < pxegeek> Ooooh, he has a whole series of those.... 06:54 < pabs3> or QWDWTA 06:54 < pxegeek> ? 06:54 < pabs3> questions we don't want to answer :) 06:54 < pabs3> bunch at http://www.adventix.net/blog/2007/03/18/unbelievable-graphic-art-pictures-by-rob-gonzales/ 06:54 < pxegeek> WWJA? 06:55 < pxegeek> Them's the ones 06:55 * pabs3 likin http://ua.fishki.net/pics9/rob_gonsalves_31.jpg 06:55 < pabs3> WWJA? 06:57 < pabs3> http://www.frogview.com/show.php?file=1745 06:58 < pxegeek> play on WWJD. See - http://en.wikipedia.org/wiki/WWJD 06:59 < pabs3> :) 07:02 < pxegeek> Do we need a few Escher like designs for synfig? 07:03 < pabs3> sounds good to me! stick em on the gallery page maybe 07:05 * pabs3 bbiab 07:14 < pxegeek> 'nite all 07:14 -!- pxegeek [n=Miranda@c-71-59-140-184.hsd1.or.comcast.net] has quit [] 09:33 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 10:42 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has joined #synfig 11:36 -!- igli is now known as igli_zzz 11:36 -!- igli_zzz is now known as igli 11:59 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Me'n vaig"] 12:01 -!- xerakko [n=xerakko@139.pool85-54-255.dynamic.orange.es] has joined #synfig 12:02 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit [Remote closed the connection] 12:06 -!- igli is now known as igli_zzz 12:34 -!- igli_zzz [n=igli@82.153.78.16] has quit [Read error: 110 (Connection timed out)] 12:52 -!- crazy_bus [n=philip@CPE-203-51-11-55.nsw.bigpond.net.au] has joined #synfig 13:37 -!- zotz [n=zotz@24.244.163.157] has joined #synfig 14:25 -!- zotz [n=zotz@24.244.163.157] has quit ["Leaving"] 15:52 -!- teak [n=teak@24.244.163.157] has joined #synfig 16:13 -!- crazy_bus [n=philip@CPE-203-51-11-55.nsw.bigpond.net.au] has quit [Remote closed the connection] 16:38 -!- zipola [n=zipola@zip.kortex.jyu.fi] has joined #synfig 16:40 * nox-Hand hugs zipola 16:40 * nox-Hand hides 16:43 < zipola> I am confused. 16:44 < nox-Hand> zipola: Sorry ;) 16:44 * nox-Hand trundles off to do something productive 17:04 * pabs3 zz 17:04 -!- pabs3 [n=pabs@dsl-58-7-192-148.wa.westnet.com.au] has quit ["zz"] 17:11 -!- pxegeek [n=Miranda@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 17:53 -!- teak [n=teak@24.244.163.157] has quit ["Leaving"] 20:03 -!- igli [n=igli@unaffiliated/igli] has joined #synfig 20:03 -!- xerakko [n=xerakko@139.pool85-54-255.dynamic.orange.es] has joined #synfig 20:47 < dooglus> pxegeek: I think I finally caught the zoom bug :) 20:49 < igli> yay dooglus! 20:51 -!- igli [n=igli@unaffiliated/igli] has quit [Read error: 104 (Connection reset by peer)] 20:56 < pxegeek> Big yay! 20:56 < pxegeek> Was it wha tyou thought? 20:59 < dooglus> not entirely 21:00 < dooglus> it was to do with how the canvas is split up into 64x64 chunks for rendering 21:00 < dooglus> but it wasn't to do with threading 21:00 < dooglus> the fix is adding one line: "else return true;" 21:01 < dooglus> I'm glad that's out the way; it was beginning to wind me up :) 21:29 < pxegeek> So follow up question - is this related to inverting, zooming, or independant of anything? 21:44 < dooglus> it only happened with inverted rectangles 21:45 < dooglus> nothing directly to do with zooming 21:46 < dooglus> it also only happened when the compose method wasn't Composite 21:47 < dooglus> (the fix is in a file called 'rectangle.cpp', inside a block "if(invert)" 21:55 < dooglus> so 21:56 < dooglus> if I draw a big complex scene 21:56 < dooglus> and then draw a solid, opaque rectangle over the whole thing, 21:56 < dooglus> you'd expect the rendering to speed up a lot, right? 21:56 < dooglus> 'cos the scene is completely hidden, and no longer needs rendering? 21:56 < dooglus> but it doesn't seem to. 22:57 -!- zotz [n=zotz@24.244.163.157] has joined #synfig 23:14 -!- zotz [n=zotz@24.244.163.157] has quit ["Leaving"] 23:58 -!- xerakko_ [n=xerakko@139.pool85-54-255.dynamic.orange.es] has joined #synfig --- Log closed Sun Apr 01 00:00:02 2007