--- Log opened Sat May 05 00:00:33 2007 00:15 -!- zotz [n=zotz@24.244.163.157] has quit ["Leaving"] 00:18 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: CIA-28 00:20 -!- CIA-22 [n=CIA@208.69.182.149] has joined #synfig 00:27 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: xerakko 00:27 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: troy_s, timonator 00:27 -!- timonator [n=timonato@81.169.186.62] has joined #synfig 00:27 -!- xerakko [n=xerakko@159.pool85-53-90.dynamic.orange.es] has joined #synfig 00:27 -!- troy_s [n=aphorism@206.116.6.170] has joined #synfig 02:21 -!- LinuxO [i=bxmfhlws@190.75.78.18] has joined #synfig 02:21 -!- dyloxin [n=dyloxin@dsl081-054-146.sfo1.dsl.speakeasy.net] has quit [Read error: 104 (Connection reset by peer)] 03:40 -!- crazy_bus [n=philip@CPE-143-238-249-189.nsw.bigpond.net.au] has joined #synfig 03:42 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 05:12 -!- crazy_bus [n=philip@CPE-143-238-249-189.nsw.bigpond.net.au] has quit [Read error: 104 (Connection reset by peer)] 07:06 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has quit [Read error: 113 (No route to host)] 07:07 < LinuxO> chau a todos 07:07 -!- LinuxO [i=bxmfhlws@190.75.78.18] has quit ["Saliendo del IRC"] 09:06 -!- crazy_bus [n=philip@CPE-60-228-61-8.nsw.bigpond.net.au] has joined #synfig 12:13 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: timonator 12:14 -!- Netsplit over, joins: timonator 12:26 -!- crazy_bus [n=philip@CPE-60-228-61-8.nsw.bigpond.net.au] has quit [Remote closed the connection] 12:41 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: timonator 12:42 -!- Netsplit over, joins: timonator 12:59 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: timonator 12:59 -!- Netsplit over, joins: timonator 13:19 -!- Netsplit zelazny.freenode.net <-> irc.freenode.net quits: timonator 13:19 -!- Netsplit over, joins: timonator 13:50 -!- zotz [n=zotz@24.244.163.157] has joined #synfig 14:02 < koala_man> are keyframes per scene? 14:45 < timonator> what do you mean? 14:47 -!- crazy_bus [n=philip@CPE-60-228-61-8.nsw.bigpond.net.au] has joined #synfig 15:11 < koala_man> keyframes appear to apply to all layers, so if you add a layer with simple motion, you have to set its position for all the keyframes rather than just two 15:29 < koala_man> how do you unencapsulate something? synfig just segfaults if I try to drag&drop it out 15:30 < koala_man> copy&paste of course :P 15:39 -!- crazy_bus [n=philip@CPE-60-228-61-8.nsw.bigpond.net.au] has quit [Read error: 104 (Connection reset by peer)] 15:39 -!- [AD]Turbo [n=turbo@host134-220-dynamic.59-82-r.retail.telecomitalia.it] has joined #synfig 15:40 -!- [AD]Turbo [n=turbo@host134-220-dynamic.59-82-r.retail.telecomitalia.it] has quit [Client Quit] 15:55 -!- [AD]Turbo [n=turbo@host134-220-dynamic.59-82-r.retail.telecomitalia.it] has joined #synfig 16:15 -!- [AD]Turbo [n=turbo@host134-220-dynamic.59-82-r.retail.telecomitalia.it] has quit ["www.amanithvg.com - Crossplatform accelerated OpenVG, the industrial standard for 2D vector graphics"] 16:51 < koala_man> how do you strip all animation from some layers? 16:53 < koala_man> or any animation off of anything for that matter 18:23 < timonator> hm 18:23 < timonator> i'm not quite sure what the difference between keyframe and waypoint is 18:24 < timonator> but with waypoints you can control exactly what happens from where to where 18:54 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit [Read error: 104 (Connection reset by peer)] 18:56 -!- omry [n=omry@l85-130-137-23.broadband.actcom.net.il] has quit [Remote closed the connection] 19:01 -!- omry [n=omry@l85-130-137-23.broadband.actcom.net.il] has joined #synfig 19:36 < dooglus> koala_man: keyframes work across all layers, yes 19:38 < dooglus> koala_man: you can use the padlock icon in the bottom right of the drawing area to tell it to ignore keyframes when working on your layer with simple motion 19:39 < dooglus> koala_man: you strip animation from layers by right-clicking on the waypoints and selecting 'delete' 19:39 < dooglus> unfortunately, it doesn't seem to be possible to delete more than one waypoint at a time 19:40 < dooglus> timonator: a keyframe marks a position where all the parameter values are fixed - like if you adjust the parameter before and after the keyframe, its value will stay as it was in the keyframe 19:40 < dooglus> timonator: and waypoints are what are created to make that so 19:41 < timonator> oh 19:41 < timonator> i think i understand 19:41 < dooglus> timonator: example: you have keyframes at 1s and 2s. you draw a circle with radius 3 19:41 < dooglus> at 3s you adjust the radius to be 4. a waypoint will be created for "radius at 3s = 4" 19:42 < dooglus> and another will be created for "radius at 2s = 3" (because of the keyframe at 2s) 19:42 < dooglus> no waypoint will be created at 1s yet, because so far it's not needed. similarly, no waypoints are created for the circle's centre point, because you haven't move it yet, only messed with the radius. 19:42 < timonator> mhm 19:43 < dooglus> (all this is assuming you're in animation edit mode - if you aren't then no waypoints are created when you change parameters 19:43 < timonator> so the radius will stay 3 until 2s and then interpolate to 4 until 3s? 19:43 < dooglus> and if any radius waypoint already exists for that layer, you won't be allowed to adjust the radius outside of anim-edit-mode 19:43 < dooglus> ) 19:43 < dooglus> that's exactly right 19:44 < dooglus> - unless you've used the padlock in the bottom right of the canvas to tell it to ignore preceeding keyframes 19:44 < timonator> i don't really understand yet why you would want keyframes if you can have waypoints :/ 19:44 < timonator> it seems to me that those are two things for the same purpose 19:44 < dooglus> nb. almost everything I know about synfig comes from reading the code and playing with the program. I don't know how it is *supposed* to work, just how it behaves... 19:45 < timonator> hah :D 19:45 < dooglus> timonator: because it's annoying to have to create hundreds of waypoints, when you can create a single keyframe instead 19:45 < timonator> hm ok 20:06 -!- troy_s [n=aphorism@206.116.6.170] has quit ["http://troy-sobotka.blogspot.com/"] 20:06 -!- troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has joined #synfig 20:06 < koala_man> dooglus: great, thanks! 20:35 -!- troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has quit ["http://troy-sobotka.blogspot.com/"] 20:35 -!- troy_s [n=aphorism@d206-116-6-170.bchsia.telus.net] has joined #synfig 20:52 < dooglus> timonator: I like the tutorial you've made 20:54 < dooglus> I see you've added to it since yesterday too 20:54 < dooglus> is that KDE by the way? 21:15 < koala_man> dooglus: the waypoints are the circles in the Timetrack, right? When I right 'Change "Out" Interp' and 'Jump to' but no delete 21:15 < koala_man> right click 21:16 < koala_man> dooglus: oh, I can hit the delete button. never mind :P 21:16 < koala_man> sorry for bothering you guys all day :/ 21:17 < koala_man> oh, I can't. they just disappeared because I deleted the object :O 21:19 < koala_man> ah ok, it doesn't work on encapsulations, only single objects 21:21 < koala_man> no. on circles, but not on outlines or regions. I'll just shut up now. 21:45 -!- funnymoney1 [n=dorky@S010600195b0522bb.mj.shawcable.net] has joined #synfig 21:45 < funnymoney1> Hello 21:47 < funnymoney1> Hello? 21:47 -!- funnymoney1 [n=dorky@S010600195b0522bb.mj.shawcable.net] has quit [Client Quit] 22:23 < timonator> dooglus: yes, it's kde, the transparency is from beryl, but i plan on remaking the screenshots with beryl disabled since the transparency is not really good when working with graphics applications 22:48 < dooglus> koala_man: you need to expand the parameters in the parameter dialog 22:49 < dooglus> for instance, if you animate a bline by dragging the ducks around, waypoints will be created for each vertex you move 22:49 < dooglus> but not just for the vertex - for the vertex's position and tangents 22:49 < dooglus> so you need to expand the bline, expand each vertex in the bline, expand each tangent in the vertex, and delete all the waypoints - it's a pain! 22:50 < dooglus> koala_man: obviously, it would be a lot nicer if you could just delete the waypoint on the outline itself, and have that delete all the sub-waypoints recursively, but I don't see how. 22:50 < koala_man> I just dragged another waypoint over it which overwrote it, then I moved it back. seemed to work 22:50 < dooglus> clever 22:51 < koala_man> I got some weird artifacts when I tried to animate later though, I'm not sure if that caused it 22:51 < dooglus> probably 22:51 < dooglus> I think when you move an outline's waypoint, all the sub-waypoints move with it 22:52 < dooglus> one thing that might work would be to have a waypoint 'off the end' of your animation, and use that to mop up any waypoints you want to delete 22:52 < koala_man> hmm 22:52 < dooglus> drag it over the waypoint to delete, then drag it back off the end. 22:52 < koala_man> good idea 22:52 < dooglus> ie. if you really want to make a 3 second animation, make it 3s1f, and keep the junk waypoint at 3s1f, just for mopping up 22:53 < dooglus> I'll look into improving the deletion of waypoints when I get back into synfig coding 22:57 < timonator> nice 23:52 -!- zotz [n=zotz@24.244.163.157] has quit ["Leaving"] --- Log closed Sun May 06 00:00:35 2007