--- Log opened Sun Nov 25 00:00:35 2007 00:46 -!- genete [n=Genete@84.122.39.205.dyn.user.ono.com] has joined #synfig 00:46 < genete> hi! anybody there? 00:48 < pabs3> oh man! I'm so hung over! 00:49 < genete> he he 00:49 < pabs3> hi genete 00:49 < genete> hi pabs3 ! 00:49 < genete> (no progress with the translation...) (not free time...) 00:49 < genete> :( 00:50 < pabs3> :) 00:51 < pabs3> thats ok 00:55 < genete> pabs3: I wonder why the sketch tool doesn't load the sketch properly after have been saved. 00:56 < pabs3> thats strange, it worked for me before 00:56 < genete> I've seen the saved file and seems to be fine. 00:56 < genete> but when load it it gets flatten 00:56 < genete> could you test it for me? 00:57 < pabs3> it works for me here 00:57 < pabs3> which svn version are you using? 00:57 < genete> two steps previous the current one 00:57 < pabs3> 1157 here 00:57 < genete> 1162 here 00:57 < pabs3> which platform are you on? 00:58 < genete> linux Unbuntu 6.10 00:58 < pabs3> powerpc? i386? amd64? 00:58 < genete> amd Athlon XP 00:58 < pabs3> can you upload the sketch somewhere, I'll see if I can load it 00:58 < genete> ok 01:02 < genete> http://www.darthfurby.com/genete/synfig/Synfig_Animation_1.sifz.sketch 01:02 < genete> it loads but gets a flat sketch 01:05 < pabs3> works for me: http://bonedaddy.net/pabs3/files/tmp/sketch.png 01:05 < pabs3> what does it look like after you clear the sketch, then load it? 01:06 < genete> the one I've post? 01:06 < pabs3> yeah 01:07 -!- pxegeek [n=chatzill@c-71-59-140-184.hsd1.or.comcast.net] has joined #synfig 01:08 < genete> http://i85.photobucket.com/albums/k74/Genete/SketchFlatten.png 01:08 < pabs3> yuk 01:08 < genete> I't seems like if the Y coordinate is forgotten 01:09 < genete> coudl you please tell me if it loads ok for you? 01:09 < pabs3> yeah, it loaded fine: http://bonedaddy.net/pabs3/files/tmp/sketch.png 01:10 < pabs3> are there any warnings on the command line? Bad vertex / Bad color line? 01:11 < genete> Absolutely nothing 01:12 < pxegeek> works here too - svn 1102 01:12 * pxegeek sees pabs is still using his translated version ;) 01:12 < pabs3> :) yep 01:13 < genete> Any ideas? 01:13 < pabs3> I think maybe it is a 64-bitness issue 01:13 < genete> I can live without sketch but it is disappointing 01:14 < pabs3> rore / KiBi: around? can you test the sketch loading? 01:15 < genete> pabs3: are you suggestiong that save/load sketch is under a 64 bit optimized code? 01:15 < pabs3> just that it is possible the code for loading isn't properly portable to amd64 01:16 < genete> my god! but if it is only read some pairs of numbers! 01:18 < pabs3> I know, looks really simple, and having said that, I can't see why the code is broken 01:19 < pabs3> would need to step into the code in gdb and see if the data is being read correctly 01:19 < genete> I've looked to the code but get lost when see this : get_work_area()->save_sketch(filename) 01:19 < pabs3> the relevant bit is duckmatic.cpp Duckmatic::load_sketch around line 851 01:19 < genete> it overpass my knowledges 01:23 < genete> The code seems fine... stroke_data->push_back(synfig::Vector(x,y)); seems to be the final responsible for loading the stroke... 01:26 < pxegeek> genete: I don't think you're helping pabs' headache ;) 01:27 < pabs3> genete: yep. so, if you put a breakpoint at duckmatic.cpp 898, step over the strscanf and then print x and y, does it give sane values? 01:28 < pxegeek> Not just flattened in the y direction, but also aligned on tile boundaries? 01:30 < genete> pxegeek: not. It also makes 45 degrees lines... 01:30 < pxegeek> Bizarre - I gotta get me one of them thar 64 bit machines 01:30 < pxegeek> Not! 01:31 < pxegeek> ;) 01:31 < genete> pabs3: I don't know how to make a breakpoint... I knew it when I was child using windows environment... 01:32 < genete> It was about 8 years ago I was using Borland C++ 1.0 01:33 < genete> Now I barely can read the code... the etl templates are very difficult to me to understand. 01:33 < pabs3> have you got gdb installed? 01:34 < genete> yes i have. Dooglus used once by vnc 01:37 < pabs3> so, compile studio with --enable-debug and --enable-optimization=0, run "gdb synfigstudio", then "br duckmatic.cpp:898", then load the sketch, then in gdb do step a few times, then "print x", "print y" 01:39 < genete> I'll take note of the recipe pabs3, thanks. I'll do it other day. Now it is 1:40 AM here... 01:39 < pabs3> sleep well :) 01:39 * pabs3 goes to get waaaatttteeerr 01:39 < genete> one question: print x and print y have quotes 01:40 < genete> ? 01:40 < genete> or not when insert them in gdb? 01:40 < genete> I guess not quotes but want to be sure 01:40 < pabs3> no quotes when you put them into gdb 01:40 < genete> ok 01:40 < genete> I'll put the results when done. 01:40 < pabs3> cool, thanks 01:41 < genete> I appreciate the recipe because I could help to dooglus to debug some easy things... 01:42 < genete> night all 01:42 < genete> pxegeek: How's the demo reel going on? 01:44 < pxegeek> It's kinda ground to a halt due to a preview bug I ran into. dooglus said it gave him a 300MB dump file. 01:45 < genete> ah yes... I've readed it 01:45 < genete> sorry 01:45 < genete> :( 01:45 < genete> time to debug! 01:45 < pxegeek> It's how we make the program more robust, right? 01:45 < genete> yeah! 01:45 < genete> see you 01:46 -!- genete [n=Genete@84.122.39.205.dyn.user.ono.com] has quit ["Abandonando"] 01:47 < pabs3> heh http://miketeo.net/wp/wp-content/uploads/2007/09/611.jpg 01:59 < pxegeek> :) you'd think emacs graph would look more fractal.... 01:59 < pxegeek> hey pabs, did you get a chance to look at the console outputs I posted? 01:59 < pabs3> not yet, went to the party just after you posted em 02:00 < pxegeek> Sounds like it was a good party too! 02:00 < pabs3> yep 02:01 < pxegeek> So, you busy now? 02:01 < pabs3> it was an election party, we all got really really trashed, and we got a change of govt 02:01 < pabs3> busy nursing a hangover :) 02:01 < pabs3> but I'll take a look today 02:01 < pxegeek> Probably not a good idea to ask you how bootstrap worked then.... 02:05 < pxegeek> So from what I can see, with bootstrap it looks like config.status is the last thing is written after libltdl/configure is run, but in the new world it's the other way around. 02:06 < pxegeek> and the parameters for libltdl/configure look different too.... 02:06 < pxegeek> OK - let me know if there's anything you'd like me to change & rerun. 02:06 < pxegeek> I'll be around for the next 3-4 hours 02:08 < pabs3> cool 06:09 -!- CIA-35 [n=CIA@208.69.182.149] has quit [Remote closed the connection] 06:10 < factor> genete gone now but was talking about gdb 06:10 < factor> ddd works as a great front end to gdb 06:27 -!- CIA-35 [n=CIA@208.69.182.149] has joined #synfig 06:40 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has joined #synfig 06:46 < pxegeek> Hi Ceox! 06:47 < Ceox> hey pxegeek! 06:47 < pxegeek> Just getting ready to go to bed! 06:47 < pxegeek> How's Finland this morning? 06:58 < Ceox> cold and dry 06:58 < Ceox> not so cool 06:58 < Ceox> any new animations? 07:01 -!- AkhIL [n=AkhIL@90.188.199.195] has quit [Remote closed the connection] 07:02 < pxegeek> Actually I'm just working on one right now to show how synfig can animate imported images... 07:02 < factor> neat 07:02 < pxegeek> I'm going to have to leave it running overnight to render though. 07:03 < factor> can you use GL stuff to use hardware to render to harddrive or is it limited to output to monitors 07:04 < factor> sorta like the tv cards can encode to harddrive 07:04 < factor> but use GL scale transform etc.. to render to harddrive image 07:08 -!- AkhIL [n=AkhIL@90.188.199.195] has joined #synfig 07:09 < pxegeek> You'll have to ask dooglus how the renderer works. I know he's done some poking in there. 07:09 < pxegeek> I think it's safe to say there's no HW acceleration right now ;) 07:10 < pxegeek> For mpg output, synfig writes the image out to a pipe to ffmpeg, so there's got to be some room for improvement there.... 07:11 < factor> heh 07:11 < factor> ok 07:11 < factor> talking in the opengl room right too 07:11 < factor> they say you can use some tricks to use the gl hardware to help out 07:11 < pxegeek> dooglus: is there anyway you can teach synfig not to recalculate noise gradients each frame if they're not animated? 07:12 < pxegeek> OpenGL would need to be another 'helper app' bolted on to synfig. 07:12 < factor> yeah 07:12 < pxegeek> It doesn't come as default in windows ;) 07:12 < factor> only use it when available 07:12 < factor> winder ewww 07:13 < factor> :D 07:13 < pxegeek> I know, I know..... 07:13 < factor> well linux does not come open GL ready even now becasue most cards are not OSS 07:13 < factor> binary drivers 07:13 < factor> ATI and intel have OSS but ATI is still in the works 07:16 < pxegeek> Want to try that last line again? 07:16 < factor> ATI is oss now but they are working on making them "work" 07:16 < factor> big diff is the drivers are free but do not work 07:16 < factor> yet 07:17 < pxegeek> I used to swear by ATI, now I just swear at them 07:17 < factor> heh 07:17 < factor> they will be better in the future 07:17 < pxegeek> I had a radeon something or other All in wonder 07:17 < pxegeek> It would get hot and fall over 07:18 < factor> right now I use raedon and nvidia but raedon binary drivers are still not that good 07:18 < pxegeek> sent it off under warranty and got a replacement 07:18 < pxegeek> Does the same thing. 07:18 < pxegeek> It's sitting on my desk now... 07:18 < factor> Nvidia binary drivers are the best of bot of them by far but it is not oss 07:18 < factor> /sbot/by 07:19 < factor> s/ 07:19 < pxegeek> I got it 07:19 < factor> :D 07:20 < pxegeek> well, the render is running - frame 94 out of 300 07:20 < pxegeek> I'm going to bed. 07:20 < factor> k 07:28 < KiBi> pabs3: Sleeping for some hours still. 07:29 < KiBi> pabs3: And since she's using it already, I don't want to possibly crash her ongoing stuff. 07:40 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 08:05 < Ceox> how to remove asketch? 08:05 < pabs3> press the clear sketch button 08:05 < pabs3> in the tool options dialog 08:09 < Ceox> aah, thanks 08:42 -!- genete [n=Genete@84.122.39.205.dyn.user.ono.com] has joined #synfig 08:54 < factor> ok gotta get back in sync sleep time 09:18 < KiBi> Even /me did, heh :) 09:25 -!- Ceox [n=Ceox@dsl-hkigw3-fe2cde00-73.dhcp.inet.fi] has quit ["BYE!"] 09:26 -!- ulrik [n=ulrikbod@81-231-118-204-no53.tbcn.telia.com] has joined #synfig 09:27 < ulrik> hi all! 09:28 < pabs3> hi ulrik 09:28 < ulrik> pxegeek: hi!, i read the log and i've uploaded the "room" ani here: http://www.musikboden.se/synfigfiles/roomB_v.2.zip 09:28 < ulrik> hi pabs3 09:31 < ulrik> pxegeek: i have problems with the "underwater" ani, it has a lot of exported canvases and i can't see the links,, is there a way to read the paths to the linked canvases? 09:31 < genete> hi ulrik !!1 09:31 < ulrik> hi genete! 09:31 < genete> lot of time lost man! 09:31 < ulrik> do you know how to see the paths to a exported canvas? 09:32 < ulrik> yes, i have had a lot of work lately 09:32 < genete> I believe that once exported the path is lost 09:32 < genete> becasue it is inside the current file itself 09:34 < ulrik> i have an animation and it includes 3 exported canvases and if i move the main sifz file to another directory i can't open it because it depending on 3 other exported canvases 09:34 < genete> ouch 09:34 < ulrik> yeah, it's a mess 09:34 < genete> then it should be inside the file 09:35 < genete> open the file and search for a piece of path 09:35 < genete> it must be there 09:36 < genete> ulrik: have you seen this? http://wiki.synfig.com/Sewing_Blines 09:36 < ulrik> i tried that, with images there's no problems the path is there, but with canvases i can't find any path 09:36 < ulrik> genete: i saw it in the beginning, not the finished 09:36 < ulrik> i'll check it out 09:37 < ulrik> talking about sewing blines 09:37 < genete> Not so much new but interesting to see. It explains (hope) how to stitch belines. I did it for your help... ;) 09:37 < ulrik> maybe it's possible to find the paths if i open the main file in a text editor? i'll try that 09:38 < genete> I meant a text editor!... xD 09:38 < ulrik> genete: you are a very nice person genete! :) 09:39 < ulrik> ahh... i see ;) 09:39 < genete> you too! I've learnt a lot of things doing it! You inspired me! 09:46 < ulrik> genete: i have the main file opened in a texteditor and i can find the pasted canvases, their names but no paths, do you know what i should look for? 09:47 < genete> Can you post the file and tell me one path to look? 09:47 < ulrik> sure...hold on 09:49 < ulrik> it's here: http://www.musikboden.se/synfigfiles/jellyfish_underwater2.sifz 09:50 < ulrik> look for a path to "discusfish" 09:50 < ulrik> but as a stand alone file it's named "discus_fisk.sifz" 09:51 < genete> I'm doing a sifz search 09:52 < genete> aborre is other one? 09:52 < ulrik> yes 09:52 < ulrik> but i can't find any info about the paths to theese files 09:52 < ulrik> strange 09:52 < genete> yes it is 09:54 < genete> yup! I hang on firefox... I've done a "mark all" search for a very common string.... 09:55 < genete> It is marking all the file!!! 09:56 < ulrik> ? 09:56 < genete> I used firefox to make the string search 09:57 < genete> and then I told him "mark all the coincidences" but the string was so common... 09:57 < genete> so it is still working 09:57 < genete> firefox's bug I think 09:58 < ulrik> it is working when i open the main file at the original directory, but want to send the file to pxegeek, with all it's pasted canvases and images but i can't at the moment 09:59 < genete> I think you can make a workaround 09:59 < ulrik> ok, how? 10:00 < genete> open each exported canvas into its own window. For example the discusfish 10:00 < genete> on the caret menu save it to a new file (save it to a known path!!) 10:00 < genete> do it for all the exported canvases 10:01 < ulrik> that is the really strange part because the discus is not inside the canvases directory!!?? 10:01 -!- xerakko [n=xerakko@debian/developer/xerakko] has joined #synfig 10:01 < genete> try to move all the files to other place (maintianing the relative path) and see if it works 10:01 < genete> Mmm strange 10:01 < ulrik> so i can't open it 10:01 < genete> I'll load the file 10:02 < ulrik> you can't do that 10:02 < genete> I suppose 10:02 < ulrik> you need the discus and aborre and jelly fish 10:02 < ulrik> sifz 10:02 < KiBi> pabs3: Feeling any better? :) 10:03 < genete> ulrik: I see 10:03 < ulrik> mmm... :( 10:03 < genete> but you can not? 10:04 < genete> save the exported canvases to new files 10:05 < pabs3> KiBi: slightly :) 10:05 < ulrik> not the discus, cause it's not there in the canvases window 10:05 < rore> Hi! 10:06 < genete> hi rore ! 10:06 < ulrik> hi rore 10:06 < genete> ulrik: so you cannot really open your own file? 10:06 < ulrik> i can 10:07 < genete> save with its own name as many exported canvases as you can. Place all them in the same folder, make a zip and send it us 10:07 < rore> pabs3: genete's sketch loads fine here too (with rev 1162. But maybe the problem was already solved, I didn't read everything that happened in the last hours) 10:08 < ulrik> but as soon as i try to collect all files depended on the main file in same directory i can't open the main file 10:08 < ulrik> well it's only the discus file that makes the erroe 10:08 < pabs3> rore: nope, wasn't solved yet 10:08 < ulrik> ok, i'll post all files 10:09 < genete> ulrik: ok then 10:09 < genete> rore: are you using linux? 10:09 < rore> genete: yup (debian Sid) 10:09 < genete> and what's your CPU? 10:11 < KiBi> genete: amd64 10:11 < genete> I think pabs3 pointed to the correct direction. I'm with anAMD 32 bits 10:12 < genete> As soon as I have some time I'll compile with debug option and see if can catch the float error. 10:12 < pabs3> genete, rore: what does this give: uname -m? 10:13 < genete> i686 10:13 < rore> pabs3: Linux erwin 2.6.22-1-amd64 #1 SMP Mon Jul 23 12:43:14 UTC 2007 x86_64 GNU/Linux 10:13 < rore> oups, that was -a :D 10:14 * rore reads to fast ... or simply reads badly in the morning 10:14 < rore> *too 10:14 < KiBi> And write too fast :) 10:14 < pabs3> genete: so, I have the same architecture (amd64 CPU, but using Debian i386) 10:15 < genete> pabs3: what does it means? 10:15 < genete> that also depends on the linux version? 10:15 < pabs3> means that the CPU isn't the issue, and we need some more debugging 10:16 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Ex-Chat"] 10:17 < KiBi> pabs3: Any reason why you're not using an amd64 userland? 10:17 -!- factor [n=factor@ip68-12-46-197.ok.ok.cox.net] has quit [Read error: 104 (Connection reset by peer)] 10:18 < pabs3> KiBi: this install was first on an internal HD in my desktop, then booting from an external USB hd, then I copied it onto my laptop HD. I've been to lazy to reinstall too 10:21 < KiBi> ok 10:21 < KiBi> to/too too? :) 10:22 < rore> tchootchoo 10:22 < ulrik> genete: i have uploaded all files here: http://www.musikboden.se/synfigfiles/underwater.zip , the main file is "underwater2.sifz, try to open it 10:23 < pabs3> heh, yay typos 10:23 < KiBi> :-) 10:24 < genete> ulrik: I've opened it. Let me check if everything exists 10:25 < ulrik> you did? :O 10:26 < genete> At the canvases dialog there are three exported canvases: jellyfish, jelly1, aborre 10:26 < ulrik> yes that's right, the discus is not there, but it is exported as well, strange.. 10:26 < ulrik> can you see the discus? 10:27 < genete> yeah 10:27 < genete> it is not exported 10:27 < ulrik> great 10:27 < ulrik> not? 10:29 < ulrik> well then, it's working but i'm still very confused 10:29 < genete> the disc fish was never exported 10:30 < ulrik> hmm...but i get the message in terminal that it can't open the "discus_fisk" 10:31 < genete> http://i85.photobucket.com/albums/k74/Genete/shot.png 10:31 < genete> ulrik: do you have open errors with the file you sent to me? 10:31 < ulrik> hehe...thank you genete for all help!! 10:32 < ulrik> no 10:32 < genete> thanks you for the shared file!!! 10:32 < ulrik> only if i move the files to another directory, i tried to have on the desktop and then i get this errors 10:33 < ulrik> you're welcome! 10:33 < genete> you cannot change the relative path 10:33 < genete> :) 10:33 < ulrik> but i moved all the files to the desktop 10:34 < genete> let me try 10:34 -!- factor [n=factor@ip68-12-46-197.ok.ok.cox.net] has joined #synfig 10:36 < genete> I've placed them into my Desktop and still being open-able 10:37 < genete> I've moved the files so it is not reading the original ones 10:41 -!- crazy_bus [n=philip@CPE-121-216-36-17.nsw.bigpond.net.au] has joined #synfig 10:43 < ulrik> genete: you mean it's possible to open the main file without the othere sifz files? 10:43 < ulrik> other 10:43 < genete> let me check 10:48 < genete> jellyfich.syfz is the only one that is not needed by the underwater2.sifz file 10:48 < genete> you can delete it and the file sitll opening 10:49 < ulrik> ok, thanks! 10:49 < genete> the other two are path/name dependent 10:49 < ulrik> ok, i see 10:50 < ulrik> pxegeek: the other "underwater" file is here: http://www.musikboden.se/synfigfiles/underwater.zip 10:51 < genete> ulrik: supernice music by the way! is it completely yours? 10:51 < ulrik> thank you, yes it's mine 10:53 < ulrik> btw, the demo we made is here: http://www.hugosorkester.se/page2/page2.html it's all my music 10:54 < genete> can I use some of them to my own proyects? 10:54 < genete> s/some/any 10:54 < ulrik> sure 10:55 < genete> wow! love them! 10:55 < genete> I'm smiling :) 10:55 < genete> funny!!1 10:55 < genete> :D 10:55 < ulrik> i'm glad you like them! :) 11:08 < genete> ulrik: I'm working on fire simulation 11:09 < ulrik> yeah, can i see? 11:13 -!- ZanQdo [n=Daniel@201.201.2.22] has quit ["Adios"] 11:23 < genete> phone, sorry 11:24 < rore> argh, I can't seem to "sew" something correctly, when there's no border but only regions 11:24 < rore> see http://rore.dyndns.org/rore/synfig/thin_white_line.sifz - there's always a tiny gap between the shapes 11:25 < rore> (or http://rore.dyndns.org/rore/synfig/thin_white_line.png ) 11:28 < genete> rore: I think it is a render bug 11:30 < genete> ulrik: http://www.darthfurby.com/genete/synfig/fire.sifz for free use for anyone :) 11:34 -!- crazy_bus [n=philip@CPE-121-216-36-17.nsw.bigpond.net.au] has quit [Remote closed the connection] 12:02 * genete is away: Estoy ocupado 12:40 * genete is back (gone 00:37:14) 12:40 < genete> hey! has anyone opened the fire sifz sample? 12:43 < genete> I't takes more than 1 hour to render 1 second at high quality and standard size... :-\ 12:47 < timonator> which one? 12:48 < genete> ulrik: http://www.darthfurby.com/genete/synfig/fire.sifz for free use for anyone :) 12:48 * timonator looks 12:49 < timonator> holy hell 12:50 < genete> timonator: do you think it is realistic? 12:55 < timonator> well, it does look good 12:55 < timonator> if you want to make fire, sit in front of the chimney first 12:56 < genete> I haven't ... 12:56 < timonator> i recently have 12:56 < genete> please upload your synfig fire trial... 12:56 < genete> ;) 12:57 < genete> it was very difficult to achieve the fire result but I think I have something usable. 12:59 < timonator> heh 13:07 * genete is away: Estoy ocupado 13:17 -!- xerakko [n=xerakko@debian/developer/xerakko] has joined #synfig 13:44 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Ex-Chat"] 13:51 < rore> genete: heh ... I only rendered a preview of the fire, and it was already rather slow to render 13:52 < rore> Maybe that fire is sligthly too yellow, but hm... I guess that depends on what's burning 14:25 -!- ulrik [n=ulrikbod@81-231-118-204-no53.tbcn.telia.com] has quit ["bye! http://www.musikboden.se"] 15:20 -!- genete [n=Genete@84.122.39.205.dyn.user.ono.com] has quit ["Abandonando"] 15:42 -!- joodie [n=joodie__@mechanicus.xs4all.nl] has joined #synfig 16:03 < joodie> when I duplicate a combined layer containing an image the copy doesn't show the image. 16:04 < joodie> if I then copy the image layer itself and paste it in the copy of the combined layer it works. but it's kind of annoying 16:04 < joodie> (image = png image) 17:32 < pxegeek> joodie - can you enter this as a bug in tracker? I saw this last night as well. 17:32 < pxegeek> Interstingly, I ended up doing the same workaround as you! 17:33 < joodie> sure. 17:33 < joodie> I'll put it in the tracker. 17:45 -!- xerakko [n=xerakko@debian/developer/xerakko] has joined #synfig 17:46 < KiBi> pabs3: Here we go, x86-32! 17:51 < factor> what is that image on the top row has a pencil on it. 17:51 < factor> :P 17:51 < factor> wonder if anyone knows what a floppy disk is 17:51 < factor> anymore 17:52 < factor> I was going to say it needs to be a picture of a hard drive, but ssd(solid state device flash hard drives) are coming along pretty quick 17:53 < factor> it would have to be a file cabinet or something. 18:10 < rore> off course people knows what a floppy disk is. It's the name of the little icon to save file, isn't it? :D 18:11 < factor> heh 18:11 < rore> (my mother still uses floppys, and she stores them close to the PC speakers.... >_< ) 18:17 < factor> heh 18:17 < factor> afk 18:19 < pxegeek> What's a file cabinet? 18:19 < pxegeek> ;) 18:28 < factor> ppsft 18:34 -!- ulrik [n=ulrikbod@81-231-118-204-no53.tbcn.telia.com] has joined #synfig 18:36 < pxegeek> Hey Ulrik! 18:37 < ulrik> hi pxegeek! 18:37 < pxegeek> owner of the magic discus fish! 18:37 < ulrik> did you get my files? 18:37 < pxegeek> I saw you posted them - haven't downloaded them yet 18:37 < pxegeek> Will do right now. 18:38 < ulrik> yes the magic discus :D 18:38 < ulrik> strange file, or strange ulrik? i don't know :) 18:42 < pxegeek> I've had cases where I thought I'd imported a pointer to a file, only to find I'd copied the whole thing in instead. 18:45 < ulrik> hehe 18:50 < ulrik> pxegeek: let me know if you have any problems with the files 18:50 < pxegeek> opening them now 18:50 < ulrik> :P 19:40 < pxegeek> Hey Ulrik - what's swedish for autumnclip? 19:42 < pxegeek> I'm guessing it must be fa??gelfot.png 19:43 < pxegeek> Hmm... I can't get the right hand picture.... 19:44 < pxegeek> I'm guessing you had the three pictures in a different folder on your harddrive? 19:44 < pxegeek> I've corrected the locations for the lefthand and rear pictures, but can't fix the right hand.... 19:46 < pxegeek> Hmmm.... I don't know what fa??gelfot.png is but I don't remember seeing it in you video before.... 20:17 < factor> how do I get a unfilled circle 20:17 < factor> just an outline 20:19 < ulrik> pxegeek: f?gelfot has an unusall letter only used in swedish, norweigan and danish, you can try and rename the image file, and yes that is the right hand image 20:20 < ulrik> pxegeek: autumnclip in swedish,= h?stfragment 20:28 < pxegeek> Got it - OK we're set. 20:30 < pxegeek> factor - draw a large black circle then a slightly smaller white circle 20:32 < factor> was thinking that I just sketched it 20:33 < factor> just needing a base circle to draw a bline 21:00 -!- xerakko [n=xerakko@debian/developer/xerakko] has quit ["Ex-Chat"] 21:21 -!- genete [n=Genete@84.122.39.205.dyn.user.ono.com] has joined #synfig 21:21 < genete> factor: still there? 21:22 < genete> hi all! 21:22 < genete> yo have an unfilled circle you should make an alpha over of other smaller circle over it. 21:22 < genete> s/yo/to 21:23 < genete> if you want a unfilled circle of thickness = delta then make two filles circles: one with radious R and other with radious R-delta 21:24 < genete> link its centers and composite the smaller with an alpha over blending mode. It would produce an unfilled circle 21:25 < genete> place the smaller on top of the bigger... 21:40 -!- xerakko [n=xerakko@29.pool85-53-79.dynamic.orange.es] has joined #synfig 22:17 < factor> sorry fell asleep 22:18 < factor> yeah I did an alpha too 22:18 < factor> I just went and used th sketch pad 22:18 < genete> nice 22:18 < factor> not a perfect circle with my my mouse but good enough 22:18 < factor> :D 22:18 < factor> trying to do some Manga trees types 22:19 < genete> have something to show? 22:19 < factor> no fell asleep 22:19 < factor> :D 22:19 < factor> still just a sketch 22:20 < genete> I'm working on realistic fire 22:20 < genete> http://www.darthfurby.com/genete/synfig/fire.avi 22:21 < factor> nice I will do one on exploding stuff as well 22:21 < genete> the file to make the fire is posted in the logs. You can use it if you like 22:22 < factor> cool 22:22 < factor> I like it 22:22 < factor> looks good 22:23 < genete> It has some paramters to play with to achieve different kind of fires. 22:23 < factor> sweet 22:23 < factor> always fun 22:23 < genete> yeah 22:24 < genete> synfig is the satisfying animation program in the world!! 22:25 < genete> the most* 22:25 < factor> heh 22:25 < factor> good for anime style gfx too 22:25 < genete> please when have something done please paste it here... 22:25 < factor> just doing stills right now until I get it down 22:29 < factor> this one was my first one. I have a better version of it not uploaded though 22:29 < factor> https://www.userspace.org/images_orig/Synfigureine.png 22:29 < factor> did that on turkeyday 22:29 < factor> still has the test lines in it 22:30 < factor> bug going to do some howtos Manga style 22:30 < genete> Ah yes, I remember her. 22:30 < genete> cool 22:30 < genete> would like to see you making wiki pages 22:30 < factor> know how to do facial features now 22:30 < factor> we will see 22:30 < genete> :) 22:31 < factor> trying to do Manga trees right now 22:31 < factor> need a way to make a choopy line for leaves 22:31 < factor> using the ink method see how that works out 22:32 < genete> choopy? cnanot translate it 22:32 < factor> choppy 22:32 < factor> :D 22:32 < factor> leaf look 22:32 < genete> curly? 22:32 < factor> /\/\/\/\/\/\/\/\/\/\/\/\ 22:32 < genete> ah 22:32 < factor> like that around the edge of the circle 22:33 < genete> ok 22:33 < factor> would be cool to add standard lines like that as well as hatch fill 22:33 < factor> for cartoon effects 22:34 < genete> to produce any effect just create it and set it "Onto the layers you like 22:35 < factor> ok 22:35 < factor> could I make a straight line make it choppy then make it follow a path or curve 22:36 < genete> could you repeat the question please? 22:36 < factor> heh 22:36 < factor> /\/\/\/\/\/\/\/\/ 22:36 < factor> do that 22:36 < factor> then make it follow a path which would be a curve 22:36 < genete> Mmmm 22:36 < factor> warp the line 22:37 < genete> you can try the plant layer 22:37 < factor> without distorting the choppy look 22:37 < genete> it would do something similar 22:37 < factor> how is that wiki how to for it 22:38 < genete> There is only some small wiki for plant layer 22:38 < factor> URL? 22:38 < genete> http://wiki.synfig.com/Layer#Plant 22:40 < factor> humm plant is anactual option 22:42 < factor> messing with it 22:44 < genete> to use plant layer you firts should convert the Vertices list to Bline 22:52 < genete> Something like this? http://i85.photobucket.com/albums/k74/Genete/synfig/leaf.png 22:52 < genete> factor? 22:52 < factor> yup 22:52 < factor> like that 22:52 < factor> how do you do that 22:52 < genete> want the sifz file? :) 22:52 < factor> yup 22:52 < genete> wait 22:53 < genete> I'll upload and then explain how I did it 22:53 < factor> ok 22:53 < genete> http://www.darthfurby.com/genete/synfig/leaf.sifz 22:54 < genete> First make the leaf with a Region layer (green) 22:54 < factor> hum 22:54 < genete> then create a plant layer. Select the Vertices list and convert to Bline (I don't know if really needed but I do it) 22:55 < genete> then modify the parameters to have only one split and about 10 stems per bline portion 22:55 < factor> how do you mod the params 22:55 < genete> set the tangential velocity the same than the perpendicular (it gives a 45 degree lines) 22:56 < genete> then duplicate the plant layer and set the tangential velocity to its negative (it would produce a cross hatch) 22:56 < genete> then increase the stem size as needed. 22:56 < factor> hold on 22:56 < factor> :D 22:56 < genete> factor: to modify the plant just select it and tweak the parameters... 22:57 < factor> I dont know how to get to the params 22:57 < genete> ? 22:57 < factor> I see the layer window 22:57 < factor> which window do I mod the params 22:58 < genete> http://i85.photobucket.com/albums/k74/Genete/synfig/Pantallazo-LayersChildrenKeyfram-1.png 22:58 < genete> File>Dialogs>Params 22:58 < genete> It will open the params window 22:58 < genete> I cannot live without it!!! 22:59 < factor> way cool 23:00 < genete> http://i85.photobucket.com/albums/k74/Genete/synfig/Tree.png 23:00 < genete> http://i85.photobucket.com/albums/k74/Genete/synfig/plant.png 23:00 < genete> things you can do with plant layer 23:00 < factor> nice 23:00 < factor> that helps out a lot 23:01 < genete> :) 23:01 < factor> I knew had to be an easier way 23:01 < genete> Do I have right when say that synfig is the most satisfying animation program in the world? 23:01 < genete> :) 23:03 < factor> well I like mixing them 23:03 < factor> blender is my fav too 23:03 < factor> have you seen mixing blender with 2d stuff 23:04 < factor> you could make anime 2d animation here and use blender for 3d backgrounds 23:04 < genete> hey! it is just kidding! ;-) 23:04 < factor> but blender cant do 2d animation stuff like this 23:04 < factor> heh 23:04 < genete> ;) 23:05 < genete> well I like synfig very much but know it have its limitations... 23:05 < genete> has 23:07 < factor> but both blender and synfig can work together very well 23:08 < genete> http://i85.photobucket.com/albums/k74/Genete/synfig/leaf2.png 23:08 < genete> You can change the stem thickness using alpha and "SizeAsAlpha" set to on. 23:08 < factor> ok 23:09 < genete> there is a draw back. 23:09 < genete> to get the spacing similar you would maintain the bline segments more or less the same lenght. I hope some day it is not bline segment dependent. 23:16 < factor> still getting the hang of it pretty neat 23:18 < factor> I see what you mean 23:18 < factor> it is bline dependant 23:18 < factor> still ok though 23:23 < factor> genete your plant has different options than mine 23:23 < genete> could you paste a screen shot of your param dialog? 23:23 < factor> hold on see if I can mess with it a bit 23:24 < genete> factor: Do you like viruses ? http://i85.photobucket.com/albums/k74/Genete/synfig/virus.png 23:24 < factor> that was with synfig 23:25 < genete> yes, all done with synfig 23:25 < factor> nice 23:25 < genete> four layers including the background 23:26 < factor> very good indeed 23:26 -!- joodie [n=joodie__@mechanicus.xs4all.nl] has quit ["Leaving"] 23:26 < genete> want to see the sifz file? 23:27 < genete> http://www.darthfurby.com/genete/synfig/virus.sifz 23:29 < factor> cool 23:29 < genete> Do I have right when say that synfig is the most satisfying animation program in the world? ;) 23:29 < factor> I finally got the right amount for the tree look 23:29 < factor> now to see if I can implement it 23:29 < factor> heh 23:29 < genete> please! 23:29 < genete> do it! 23:29 < genete> :) 23:31 < factor> I dont seem to be able to move the plant object just moves the leaves 23:31 < factor> one dot 23:31 < factor> how to i transpose the bject to a new location 23:32 < genete> the plant layer? 23:32 < factor> yes 23:32 < genete> but in animation mode or editing mode? 23:33 < factor> add a translate layer to it 23:35 < factor> have to start over 23:36 < genete> if it is only a single layer what you're translating you can do it using Origin paramter. 23:36 < factor> yes found that 23:37 < factor> but I cant get it to follow my bline 23:37 < factor> every time I create a plant it looks the same shape 23:37 < factor> I want it to follow my bline 23:38 < factor> I have the bline and plant layer encapsulated 23:38 < factor> but it does not look like the bline I made 23:38 < genete> select the plant layer and the bline at the same time and then select the vertices list parameter (will be greyed) and right click and link 23:38 < factor> humm lets see 23:38 < genete> it would make the plant follow the bline 23:39 < factor> cool 23:39 < factor> worked 23:39 < factor> but is backwards 23:39 < factor> do I swap layers position 23:45 < genete> how does it looks? 23:45 < factor> getting it 23:45 < factor> :Dhave a new plant layer so have to give it the cartoon look 23:46 < factor> looks good though 23:46 < factor> thanks for the help 23:46 < genete> any link to watch? 23:46 < genete> :) 23:46 < factor> not yet 23:46 < genete> :/ 23:47 < factor> chanign the params to get the right look 23:47 -!- ZanQdo [n=Daniel@201.201.2.22] has joined #synfig 23:58 < factor> does synfig have a way to copy over params 23:59 < factor> my layer dissapear too in the layers menu 23:59 < genete> what means "copy over".. .sorry but my english is limited 23:59 < factor> humm 23:59 < factor> let me see hold on --- Log closed Mon Nov 26 00:00:35 2007