--- Log opened Sun Feb 15 00:00:35 2009 00:03 < vonHalenbach> I don't know. I think you should ask Uiomae tomorrow. 00:04 < timonator> i believe i should. 00:04 < timonator> a friend who is much, much, much more skilled than me currently convinces me, that speed gain can happen 00:07 < vonHalenbach> I think blenders gui is completly in openGL. No? 00:08 < vonHalenbach> Maybe we should ask a developer of blender? 00:08 < timonator> i don't think, that the gui of blender is very interesting here 00:42 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has joined #synfig 00:45 -!- xerakko [n=Miguel@debian/developer/xerakko] has quit ["Ex-Chat"] 01:04 -!- Uiomae [n=arcnor@61.Red-88-24-197.staticIP.rima-tde.net] has joined #synfig 01:08 < Uiomae> timonator: I'm the guy implementing GL here 01:08 < Uiomae> improvements are really possible 01:08 < Uiomae> and already happening :) 01:09 < timonator> what parts do you replace with an opengl implementation? 01:10 < Uiomae> all the rendering code 01:10 < timonator> how do you do things like the different composite modes? 01:10 < Uiomae> I'm using FBOs, and fragment shaders for the blending 01:11 < timonator> ah, fragment shaders 01:11 < Uiomae> fragment shaders 01:11 < timonator> that explains many things 01:11 < Uiomae> unfortunately, currently we cannot change the blending pipeline 01:11 < timonator> i don't have any idea of those :) 01:11 < Uiomae> maybe with OpenGL 3.0 01:11 < Uiomae> but not now 01:11 < Uiomae> :) 01:11 < timonator> why is opengl 3.0 not now? 01:11 < Uiomae> fragment shaders are simple 01:11 < timonator> ati and nvidia both have released ogl3 support for linux at least 01:11 < Uiomae> yeah, but support for that is only for new cards 01:12 < Uiomae> and not really needed 01:12 < timonator> oh, duh. 01:12 < Uiomae> with OGL 2.1 the improvements are very good 01:13 < timonator> is it in a usable state? or would i get utterly incomplete renderings if i tried the code? 01:13 < genete> timonator: it only works with CLI for the moment 01:13 < Uiomae> you can currently render text (finished today), rectangles, circles, regions, stars and use the rotate, move and zoom layers 01:14 < Uiomae> but yes, with CLI only 01:14 < genete> hi there :) 01:14 < Uiomae> hi Genete ;) 01:15 < Uiomae> also, the only blending layer that I've implemented is the composite one 01:15 < Uiomae> but the others are very easy to do 01:15 < Uiomae> I'm using only that one because maybe I've to change something very soon, and don't want to do with all the shaders 01:16 < timonator> i see 01:16 < Uiomae> and also they're straightforward to implement 01:16 < Uiomae> currently I'm having a problem wth antialiasing 01:16 < Uiomae> do you know something about multisampling and FBOs? 01:16 < timonator> no :| 01:16 < Uiomae> ok, don't worry ;) 01:17 < Uiomae> in what project do you currently work? 01:17 < timonator> hmm. i've been doing tiny bits of work here and there with huge timespans of lazyness and unmotivation in between 01:18 < Uiomae> jejej, usual story 01:19 < timonator> i've contributed bits to anki, the friendly, intelligent spaced repetition learning system, one or two lines of german translation to inkscape, one or two lines of code to synfig, a couple of features to cave9, a bugfix worth one byte to vlc... 01:20 < Uiomae> hey, you've been busy :) 01:20 < timonator> totally not 01:20 < timonator> the anki bits were small, the lines of translation were few, the lines of code were trivial, the byte wasn't really significant... the features to cave9 were cool, though. 01:21 < Uiomae> hey, never underestimate your work 01:21 < Uiomae> that byte was not there before you put it in 01:22 < timonator> OK, maybe the anki bits i underestimated a bit; the vlc byte was a fix that made the playlist display "Audio CD Track 01" instead of "1" so that the ordering would be correct ;) 01:23 < Uiomae> hehe, that's the spirit ;) 01:24 < timonator> but it's still frustrating. most of the time i spend doing mostly "sitting on my butt" 01:24 < timonator> i am in serious need of some sleep; good luck with the rest of your code :) 01:25 < vonHalenbach> yeah it is quite late at night here. 01:25 < timonator> early in the morning almost 01:26 < Uiomae> yeah, here too 01:26 < genete> night 01:26 < Uiomae> good night! 01:26 < vonHalenbach> night 01:26 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has left #synfig [] 01:26 -!- vonHalenbach [n=stefan@dslb-084-058-107-138.pools.arcor-ip.net] has left #synfig ["Verlassend"] 01:32 -!- prokoudine_ [n=avp@wn1nat29.beelinegprs.ru] has quit ["Ex-Chat"] 01:46 -!- Yoyobuae [n=chatzill@201.218.125.253] has joined #synfig 01:53 -!- pixelgeek [n=chatzill@c-67-189-66-158.hsd1.or.comcast.net] has joined #synfig 01:59 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has quit [Read error: 110 (Connection timed out)] 02:04 < Yoyobuae> anyone here read the 2009-02-14 log at around 23:00 (dooglus logs)? 02:04 < pixelbot> Hi - I'm a bot, but there may be someone around - if not, hang out for a bit... 02:06 < Yoyobuae> pixelbot: sudo go find someone 02:06 < pixelgeek> You called? 02:06 < Uiomae> I've read them, Yoyobuae 02:06 < Uiomae> pixelbot: sudo make me a coffe 02:06 < pixelbot> Coming right up! 02:07 < Yoyobuae> well, pixelbot did get someone 02:07 < Uiomae> xDD 02:07 < Yoyobuae> anyway, what do you guys think? 02:08 < Uiomae> I think there is a real need for organization, of course 02:09 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has joined #synfig 02:10 < Uiomae> what do you think Yoyobuae? 02:11 < Yoyobuae> if synfig is going to get anywhere, we need a clear organization 02:11 < Uiomae> and pixelgeek? are you there? :) 02:11 < pixelgeek> reading... 02:11 < Uiomae> ok :) 02:11 < pixelgeek> shhh... genete's here 02:11 < Uiomae> oh 02:11 < Yoyobuae> for example, if we get a interested dev right now, asking how can he contribute 02:12 < Yoyobuae> what would we answer? 02:12 < genete> OMG! it is 2:11 AM here and you start an interesting conversation!!!! >:( 02:12 < Uiomae> yeah, that's what happened to me when talking to vonHalenbach :) 02:12 < Uiomae> didn't know how to reply 02:12 < Uiomae> because we don't have a roadmap or something like that 02:12 < pixelgeek> I usually point them at genete's sig. 02:12 < pixelgeek> ;) 02:13 < Uiomae> jajaja, the one which reads "Synfig needs your help"? 02:13 < Yoyobuae> hehe 02:13 < Uiomae> it seems like "Call 911!!" 02:13 < genete> :P 02:13 < pixelgeek> Happy Valentine's day everyone, BTW! 02:13 < Uiomae> jajaja 02:13 < Yoyobuae> keep in mind that that "new dev" will either decide to stay or leave 02:13 < genete> <3 <3 <3 02:13 < Uiomae> my dog and I wish you a Happy Valentine day, too! 02:14 < pixelgeek> Who was it that was talking about nodes the other day? 02:14 < pixelgeek> (on a semi-unrelated topic) 02:14 < Uiomae> Yoyobuae: yes, and with the current organization, he maybe just decide to leave 02:14 < Uiomae> pixelgeek: that was me! 02:14 < Uiomae> :) 02:14 < pixelgeek> ahah! 02:14 < Uiomae> do you like or hate them? 02:14 < pixelgeek> Were you for them or against them? 02:15 < Uiomae> (we're on multi conversation here :P) 02:15 < Uiomae> hey, I asked first :P 02:15 < Yoyobuae> Uiomae: i think we may have had a few that left, without us noticing T_T 02:15 < pixelgeek> I've not found them very intuitive under Blender. 02:15 < Uiomae> Yoyobuae: yes, I think so :S 02:15 < pixelgeek> Much prefer using the filters in the sequence mode 02:15 < Uiomae> pixelgeek: have you tried TonnBoom Digital Pro ones? 02:15 < Uiomae> Toon Boom 02:16 < pixelgeek> No 02:16 < pixelgeek> Synfig is the only 2D animation program I've used. 02:16 < Uiomae> Toon Boom ones are more simplified, and very easy to work with 02:16 < Uiomae> I was thinking on something like that 02:16 < pixelgeek> It's the only one you need, right? 02:16 < pixelgeek> Are they animatable? 02:16 < Uiomae> Yoyobuae: that's why I think we really need some clear roadmap here 02:17 < Uiomae> pixelgeek: don't know if they're animatable, but my idea is making Synfig ones (if we ever implement them) animatable, of course 02:17 < Uiomae> just current functionality at least, but better and easier to work with 02:17 < Uiomae> Yoyobuae: and coding guidelines 02:17 -!- prokoudine_ [n=avp@wn1nat29.beelinegprs.ru] has joined #synfig 02:17 < pixelgeek> Then my only reservation is probably fear of the unknown. 02:17 < Yoyobuae> Uiomae: those are a start 02:17 < Uiomae> pixelgeek: yes! 02:18 < genete> Hey guys, don't think I'm off this issue. For my health I have to go to bed. Think good and count with me. :) 02:18 < pixelgeek> genete had a crack at starting some coding guidelines 02:18 < Uiomae> pixelgeek: and first time you've used them, you wont come back :P 02:18 < pixelgeek> Good night 02:18 < genete> Night 02:18 < Uiomae> night genete! 02:18 < Yoyobuae> genete: how bout we continue tomorrow :) 02:18 < pixelgeek> Uiomae: I used them under blender then went back to using the sequencer ;) 02:18 < genete> I'll read the logs.... zzzzzz 02:18 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has left #synfig [] 02:19 < Uiomae> pixelgeek: yeah, but blender ones are a bit cluttered 02:19 < Uiomae> I think of something easier to work, but with the same power 02:19 < pixelgeek> I'd be happier to get existing functionality more robust. 02:19 < Uiomae> and they're really powerful 02:19 < pixelgeek> There's still things that you can do to make Synfig fall over pretty quickly 02:19 < Uiomae> Yoyobuae: genete also started a topic in the forums 02:20 < Uiomae> about coding guidelines and the ilke, and I replied, but no one else did 02:20 < Yoyobuae> Uiomae: oh, ok 02:20 < pixelgeek> safe threading would be awesome, to take advantage of multi core CPUs 02:21 < Uiomae> pixelgeek: I know, getting robust functionality it's a good thing, but maybe changing a little here and there would help improve both functionality and stability 02:21 < Uiomae> and get some speed also 02:21 < pixelgeek> I might be able to get my hands on the Intel Thread profiler. If I was able to run it against synfig, would anyone be able to look at the output and see if there's any easy fixes there? 02:21 < Uiomae> by using objects (Yoyobuae idea) and nodes, both things could happen 02:22 < Uiomae> I think we've to re-organize the code before being able to do something like that 02:22 < Uiomae> and that leads us to the Yoyobuae talk :) 02:22 < Uiomae> we need to change a frew things 02:22 < Uiomae> organizate them 02:22 < Uiomae> and code cleaning up is one of them 02:22 < pixelgeek> organizate :) 02:22 < Uiomae> it's badly needed 02:23 < pixelgeek> yes - darco mentions that was one of his goals 02:23 < Uiomae> organizate, yes. It's the wrong word? :P 02:23 < pixelgeek> just organize. 02:23 < Uiomae> sooorry :) 02:23 < pixelgeek> But organizate sounds much better :) 02:23 < Uiomae> jejejej 02:23 < Uiomae> I like good sounding words :D 02:24 < Uiomae> don't know how deep have you worked with the code 02:24 < pixelgeek> It's a big challenge, but it sounds like you're making some good headway with the renderer 02:24 < pixelgeek> Just enough to fix spelling mistakes in the GUI] 02:24 < Uiomae> but in some classes, half of the code doesn't work or is not needed anymore 02:24 < Uiomae> and there also lot of defines 02:24 < pixelgeek> (e.g.e sound) 02:24 < Uiomae> and commented code 02:25 < Uiomae> I see 02:25 < Uiomae> also, GTK code is badly mixed with the rest of the code 02:25 < Uiomae> but that's another story 02:25 * pixelgeek nods 02:25 < Uiomae> yes, the renderer is going good 02:25 < Uiomae> but I've found some problems related with that 02:26 < pixelgeek> oh? 02:26 < Uiomae> organization, or mixing of unrelated code 02:26 < Uiomae> sorry, again 02:26 < Uiomae> xDDç 02:26 < Uiomae> ah, no, "organization" belongs here in this case, isn't it? 02:26 < pixelgeek> yes 02:27 < Uiomae> jejeje 02:27 < Uiomae> English 1 - Uiomae 1 02:27 < Uiomae> :P 02:27 < pixelgeek> lol 02:27 < Uiomae> anyway, as yoyobuae said, we need some... 02:27 < Uiomae> O-word 02:27 < Uiomae> organi-something :P 02:27 < pixelgeek> When dooglus' laptop was working, he was very active 02:28 < Uiomae> I know 02:28 < Uiomae> I've talked with him about some things of the code 02:28 < pixelgeek> But he tended to focus on the 'bug of the day' - as it took his fancy 02:28 < Uiomae> aham 02:29 < pixelgeek> Not necessarily a bad thing - it got Synfig a lot more stable and useable 02:29 < Uiomae> of course it's a good thing 02:29 < Yoyobuae> 23:19 < vonHalenbach> When work is a big dark cloud, you will not work with happiness. You will only do the next thing near you and thats it. It has to be cut in little pieces. 02:29 < Uiomae> and badly needed, too 02:29 < pixelgeek> But yes, more O would not go amiss 02:29 < Uiomae> hey, the O thing it's only mine! xDD 02:29 < Yoyobuae> we always end up working in the next thing thats the neares 02:30 < Uiomae> yeah, Yoyobuae 02:30 < Uiomae> IMHO, we need at least two things 02:30 < Uiomae> O-thing of the code 02:30 < Uiomae> and robust coding guidelines, to make all the code the same 02:31 < Uiomae> and then, we badly need a roadmap 02:31 < Yoyobuae> IMHO, what we need is one 02:31 < Uiomae> what need to be implemented 02:31 < Uiomae> and in what order 02:31 < Yoyobuae> one "person" 02:31 < Uiomae> just like Inkscape one 02:32 < Uiomae> hey, pixelgeek, you are a person, don't you? 02:32 < Uiomae> we need you! 02:32 < Uiomae> yoyobuae: only kidding ;) 02:32 < pixelgeek> I'm here 02:32 < Yoyobuae> someone that can look as synfig as a whole, and set the direction everyone works to 02:32 < pixelgeek> Just catching up with the logs 02:32 < Uiomae> yoyobuae: I also think so 02:33 < Uiomae> but I though pabs did that 02:34 < pixelgeek> I don't want to speak for pabs, but I think he views his role as maintainer rather than dictator... 02:34 < pixelgeek> director 02:34 < Uiomae> hey, I don't think a director is a dictator :P 02:34 < pixelgeek> (oops sorry pabs) 02:34 < Uiomae> we need someone that marks a direction 02:34 < pixelgeek> Thinking one thing and typing another. 02:35 < Uiomae> maybe hearing all the ideas, and selecting the ones synfig would benefit more in the near future 02:35 < Uiomae> pixelgeek: yeah, fix that now... xDD 02:35 < Yoyobuae> the direction is more or less the input from the users (wish list, roadmap) 02:35 < Uiomae> yes, but someone needs to decide 02:35 < pixelgeek> I think that the problem has been that there's never a shortage of cool ideas, but there was only one dooglus. 02:36 < Yoyobuae> but that ideas need to be defined better, and split into smaller parts that devs can implement 02:36 < pixelgeek> If we now have a pool of 2 (plus genete).... :) 02:37 < Uiomae> yeah, but even cool ideas need to be O-thing 02:37 < Uiomae> now, Yoyobuae want's to help, genete want's to help, you (pixelgeek) wants to help (I know it!), and I want to help 02:38 < pixelgeek> Do we have critical mass? coders and users? 02:38 < Uiomae> we need some sort of direction, as Yoyobuae said 02:38 < Uiomae> Gerco is also fixing things 02:38 * pixelgeek nods 02:38 < Uiomae> pixelgeek: don't know about the critical mass 02:38 < pixelgeek> I didn't mean my count of coders to be exclusive 02:39 < Uiomae> nono, of course not 02:39 < Uiomae> :P 02:39 < Uiomae> hey, we are real men here, even in St Valentines day, we don't get harmed so easily! 02:39 < Uiomae> xDDD 02:39 < Yoyobuae> lol 02:39 < Uiomae> (read that with a strong male voice) 02:39 < Uiomae> xDD 02:39 < pixelgeek> :) It's too easy to take things out of context in txt 02:40 < Uiomae> don't worry 02:40 < pixelgeek> REAL MEN 02:40 < Yoyobuae> of course :) 02:40 < Uiomae> I'll cry later with my dog :P 02:40 < pixelgeek> MANLY MEN! 02:40 < Uiomae> yes! 02:40 < Yoyobuae> pixelgeek: remember, this is logged =p 02:40 < Uiomae> yeah, and tomorrow isn't St Valentine day :P 02:41 < pixelgeek> Yes, I know.... I can only edit the logs on the synfig server too. Not on dooglus' 02:41 < Yoyobuae> someone could misinterpret things ;) 02:41 < Uiomae> maybe men get harmed on non-St Valentine days :P 02:41 < pixelgeek> I was going to say something there... but it might come back to haunt me in divorce court ;) 02:41 < Uiomae> ajajajaja 02:42 < Uiomae> yeah, better be quiet 02:42 < Uiomae> anyway, the point is 02:42 < Uiomae> we're scaring the girls 02:42 < Uiomae> hmm, no 02:42 < Uiomae> that isn't the point, isn't it? 02:42 < pixelgeek> Rore's not online yet. 02:43 < pixelgeek> and amazingly she doesn't scare easily. 02:43 < pixelgeek> the point it... 02:43 < pixelgeek> is... 02:43 < pixelgeek> So Uiomae, you obviously have a passion for OpenGL 02:43 < Uiomae> good, we don't want to scare our entirely population of girls :P 02:43 < Uiomae> I've a passion for graphics in general 02:43 < pixelgeek> what other areas do you want to take the code? 02:43 < Uiomae> GUI is good for me, too 02:44 < Uiomae> I've written a few GUI libraries, and I know how to work with them 02:44 < pixelgeek> Because it makes no sense to say for example, we need a sound interface if no one can do anything about it 02:44 < Uiomae> yeah 02:44 < Uiomae> sound it's BAD for me, so don't count me in :P 02:45 < pixelgeek> So we've had a list of wish list items, and various attempts at roadmaps or GUI re-vamps, 02:45 < pixelgeek> but without dedicated coders, the ideas just sit there. 02:45 < Uiomae> yes, but for dedicated coders to start coding, we need O 02:46 < Uiomae> for example, if we want some Inkscape coders to take a look and help 02:46 < Uiomae> we need the roadmaps, and guidelines 02:46 < Yoyobuae> as a coder, it is hard to take the idea and code it just like that 02:46 < Uiomae> I say that because we have the oportunity here, but it also counts for any coder in the future 02:46 < Uiomae> yeah 02:46 < pixelgeek> Is it a question of level? 02:47 < pixelgeek> The ones we have too high level?? 02:47 < Uiomae> OpenGL renderer was a very defined thing, but it's not as easily for other things 02:47 < Uiomae> sorry, don't understand the level thing 02:47 < Yoyobuae> pixelgeek: yeah something like that 02:47 < pixelgeek> The high level goals for synfig are defined 02:47 < pixelgeek> be the best 2d animation software etc 02:47 < Uiomae> yes, something like that, as yoyobuae said 02:48 < pixelgeek> the 'how' we do that is the problem, right? 02:48 < Uiomae> but even for the high goals, they are not O! 02:48 < Uiomae> what we implement first? 02:48 < Uiomae> new GUI? 02:48 < Uiomae> new Renderer? 02:48 < pixelgeek> Every user has their own preferences 02:48 < Uiomae> SVG support? 02:48 < pixelbot> See http://www.synfig.org/Svg2synfig for details on external SVG importers. It is hoped to incorporate this feature natively into Synfig soon. 02:48 < pixelgeek> (me no like nodes :) ) 02:48 < Uiomae> thanks pixelbot :P 02:48 < pixelbot> You're welcome! 02:48 < Yoyobuae> Uiomae: 02:48 < Yoyobuae> -highlevel: synfig code needs cleaning 02:48 < Yoyobuae> -low level: function A needs rewriting, class B needs this change, etc 02:49 < Uiomae> yeah, I know about the preferences 02:49 < Uiomae> (pixelgeek, you don't know what you want, yet xDD) 02:49 < pixelgeek> :P 02:49 < Uiomae> I understand, Yoyobuae 02:50 < pixelgeek> I think my point is that as Synfig stands right now, it's at a useable state. 02:50 < pixelgeek> It's not perfect, but I can do most anything I want to. 02:50 < pixelgeek> Was that my point? Where was I going with that? 02:51 < Yoyobuae> its usable for simple things 02:51 -!- kees [n=kees@ubuntu/member/keescook] has joined #synfig 02:51 < Uiomae> yeah, where are you going, pixelgeek! 02:51 < pixelgeek> I know how to get the results I want (except for blur gradients), and adding new features only add complexity to it (more dependancies) 02:52 < pixelgeek> Hi kees! 02:52 < Uiomae> hi kees! 02:53 < Uiomae> pixelgeek: mainly, we're saying we need O even for fixing things, I think 02:53 < pixelgeek> I'm with you. 02:53 < Uiomae> and also, Synfig has to grow 02:53 < Uiomae> for example, bones support 02:53 < Uiomae> or an useable camera 02:54 < Uiomae> I want to implement a 3D camera to use with the new OpenGL renderer, that I promixe you will be GREAT 02:54 < Uiomae> but we need directions 02:54 < pixelgeek> Darco had the vision 02:54 < Uiomae> when, why and maybe how 02:54 < pixelgeek> Genete has ideas for features 02:54 < Uiomae> yeah, I also have lot of ideas, but that's just the problem 02:54 < pixelgeek> Actually half the forum members have ideas for features 02:54 < Uiomae> yes 02:55 < Yoyobuae> i know Darco's vision, it was got me hooked on synfig 02:55 < Uiomae> you know what we need, don't make me say the word again :P 02:55 < pixelgeek> but finding the itime to rationalize and organize them.... 02:55 < pixelgeek> beat ya! 02:55 < Uiomae> xD 02:55 < Uiomae> Yoyobuae: what do you mean? 02:55 < Yoyobuae> and i think we have a long way to go 02:56 < Yoyobuae> http://synfig.org/History 02:56 < pixelgeek> This sounds like a plot for a stickman animation.... The long and winding road... 02:56 < Uiomae> yeah, I've read that 02:57 < Uiomae> ajajaja 02:57 < Uiomae> oooook, pixelgeek, you could use it for this months assiiiiignment 02:57 < pixelgeek> I'm thinking - can you hear the gears churning? 02:58 < Uiomae> don't know if they're "churning", but yes, I hear something 02:58 < Uiomae> :P 02:58 < pixelgeek> I'm trying to think of an easy way to use synfig like 'pencil' 02:58 < pixelgeek> so that I can draw each frame individually 02:58 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has joined #synfig 02:58 < Yoyobuae> IMHO synfig still hasn't made "tweening" any easier 02:58 < pixelgeek> but I'm going to end up with a lot of layer offscreeen... 02:58 < pixelgeek> hi factor 02:58 -!- kees [n=kees@ubuntu/member/keescook] has left #synfig ["ieee"] 02:59 < Uiomae> pixelgeek: why do you want that? 02:59 < Uiomae> pixelgeek said: (01:50:16 AM) pixelgeek: It's not perfect, but I can do most anything I want to. 02:59 < pixelgeek> Yoyobuae: It has, but there's a lot of set up necessary to make it happen. 02:59 < Uiomae> :P 02:59 < pixelgeek> I can do it, but it's not pretty 02:59 < Uiomae> yes 02:59 < factor> lo pixelgeek 02:59 < Yoyobuae> pixelgeek: the setup is also work to do 02:59 < Uiomae> hi factor 03:00 < pixelgeek> how's sunny Oklahoma today? 03:00 < Yoyobuae> pixelgeek: in the end it all adds up, and we have gained nothing (or very little) 03:00 < pixelgeek> Yoyobuae: nod 03:00 < Uiomae> yeah 03:00 < Uiomae> so, what do you think it's the next step to do here 03:01 < Uiomae> to whom we have to talk? 03:01 < Uiomae> (pixelgeek, please correct my grammar :P) 03:01 < Yoyobuae> improve the manipulation of vector stuff 03:01 < Yoyobuae> bones are an example 03:01 < pixelgeek> We could try and get a meeting going 03:01 < Uiomae> yoyobuae: I'm talking more about the O thing, to get things like that decided 03:01 < pixelgeek> We tried a few months back, but it got a little disjointed. 03:02 < Uiomae> well, lets try it again 03:02 < Uiomae> I could bring beer! 03:02 < pixelgeek> And here's where the rubber hits the road... I'm going to be distracted until April... 03:03 < pixelgeek> (work stuff) 03:03 < pixelgeek> Mine's a Guinness 03:03 < Yoyobuae> its always gonna be like this 03:03 < Uiomae> ok, but one meeting, one day, a few hours? 03:03 < pixelgeek> Pick a time zone (or two) 03:03 < Uiomae> yeah 03:04 < Uiomae> but we have to keep the ball rolling 03:04 < pixelgeek> There's a couple of key players you want to ensure are present = dooglus, pabs, genete 03:04 < Uiomae> of course 03:04 < pixelgeek> Ok that's 3 03:04 < pixelgeek> but you get the drift 03:04 < Uiomae> genete it's not a problem, I think 03:04 < Uiomae> depending on the time, of course 03:04 < factor> bones owuld be nice 03:04 < factor> would^ 03:04 < pixelgeek> pabs is in Australia, so would be online soon 03:04 < Uiomae> australia is... 03:04 < Uiomae> GMT+...? 03:05 < pixelgeek> Most of the fun conversations happen when I'm asleep :) 03:05 < Uiomae> ajajaja, same here, I'm sure 03:05 < pixelgeek> GMT -10 ish? 03:05 < Uiomae> I'm on GMT 03:05 -!- rubikcube [n=kvirc@dslb-088-070-026-082.pools.arcor-ip.net] has quit ["KVIrc 3.4.0 Virgo"] 03:05 < Uiomae> but don't have any problem with any time 03:05 < Uiomae> (unemployed right now :P) 03:05 < Uiomae> what about you, Yoyobuae? 03:05 < Uiomae> and you, Pixelgeek 03:06 < pixelgeek> local time for pabs is Sun Feb 15 11:05:25 right now 03:06 < Uiomae> 11 in the morning 03:06 < Uiomae> good 03:06 < pixelgeek> I'm employed right now. Assuming the depression doesn't get any worse. 03:06 < Yoyobuae> Uiomae: im trying to be on as much as possible now 03:06 < Uiomae> I was talking about the timezone, but... :P 03:07 < Uiomae> good luck for you :) 03:07 < Yoyobuae> my timezone: GMT-5 03:07 < Uiomae> Yoyobuae: but do you have any preference on the time? 03:07 < pixelgeek> me GMT+8 03:07 < Uiomae> we have lot of timezones here :P 03:07 < Uiomae> ok, so 03:07 < pixelgeek> genete had a map of users... 03:08 < Uiomae> GMT-10, GMT-5, GMT, GMT+2 (dooglus, I think), GMT+8 03:08 < Uiomae> it's obvious that GMT is the rule here :P 03:08 < pixelgeek> http://maps.google.com/maps/ms?ie=UTF8&msa=0&msid=116057364030688865576.000450207c46f5e375936&ll=38.548165,10.898438&spn=145.708249,350.15625&z=2 03:09 < Uiomae> ok 03:09 < Uiomae> so Yoyobuae doesn't have much problem right now, don't you? 03:09 < Uiomae> I don't have problem 03:09 < Uiomae> do you know more or less when genete connects too, so... 03:10 < Uiomae> dooglus and pabs3 have to talk, then 03:10 < Yoyobuae> Uiomae: during weekdays i can't take too much time to talk while at work 03:10 < pixelgeek> Like he said - it's very early morning for him right now 03:10 * pixelgeek likewise - difficult to talk at work 03:10 < Uiomae> Yoyobuae: I know, of course I think it will be true for almost anyone 03:11 < Uiomae> so weekends are the preference, then 03:11 < pixelgeek> So weekends would be preferable 03:11 < Uiomae> yeah, you said it better :P 03:11 < Yoyobuae> why not use the forum? or something 03:11 < pixelgeek> Too slow 03:11 < Uiomae> no, I don't think so 03:11 < Uiomae> every "interesting" post in the forum ends as the coding guidelines one 03:12 < Uiomae> and it's slow,as pixelgeek said 03:12 < factor> yeah irc much quicker 03:12 < Uiomae> and we need to talk things 03:12 < Yoyobuae> what do we need to talk? lets make a list 03:12 < Uiomae> yeah, lets make a list 03:12 < Uiomae> 1. We don't want to scare the girls 03:12 < Uiomae> that's an important one! 03:13 < factor> heh 03:14 < Uiomae> sorry, just kidding 03:14 < Uiomae> very funny today, my fault :P 03:14 < Uiomae> we need to talk about the O 03:15 < Uiomae> who could be in charge, or at least, mark the direction 03:15 < Uiomae> we need a roadmap 03:15 < Uiomae> ONE roadmap 03:15 < Uiomae> and later, everyone could choose what to implement, but based on the directions of the "leader" 03:15 < Yoyobuae> i got the same: 03:15 < Yoyobuae> 1. decide which features are needed most 03:15 < Uiomae> or "leaders", don't know how that could work 03:15 < Yoyobuae> 2. which bugs need fixing the most 03:15 < Yoyobuae> 3. who will take care of the organization 03:16 < Uiomae> yes 03:16 < pixelgeek> I think the coders will be de facto the leaders 03:16 < Uiomae> also, documentation and tutorials, manuals, etc 03:16 < Uiomae> hmm, but still we need some guidance 03:16 < Uiomae> so what could be implemented next 03:16 < Uiomae> see the Inkscape roadmap 03:17 < pixelgeek> For guidance we need experienced artists 03:17 < Uiomae> it's "incomplete", as they're adding things 03:17 < pixelgeek> to tell us how best to target the tool 03:17 < Yoyobuae> we could ask guidance from other OSS project 03:17 < Yoyobuae> *projects 03:18 < Uiomae> http://wiki.inkscape.org/wiki/index.php/Roadmap 03:18 < Uiomae> yes 03:18 < Uiomae> that's another thing to discuss 03:19 < Yoyobuae> i like the Milestone/Effort scheme they use 03:19 < Uiomae> yes, me too 03:19 < Uiomae> they decide on big things, mark milestones for them 03:19 < Uiomae> and add between little improvements 03:19 < Uiomae> based or not on the milestone 03:20 < pixelgeek> Wow - just took a look at the new synfig roadmap. 03:20 < Uiomae> but they have people that decide that things and meetings to add them 03:21 < Uiomae> the mindmap? 03:22 < Uiomae> but the mindmap is not very useful to direct things 03:22 < Uiomae> for example "Improve the accelerated renderer" 03:23 < Uiomae> that's a world on it's own! 03:23 < Uiomae> and it's in the upper left corner, very little :P 03:23 < Yoyobuae> i needs further subdividing then :) 03:23 < Yoyobuae> *it 03:23 < Uiomae> I think a mindmap is good to do some brainstorming, and to select ideas from 03:24 < Uiomae> Yoyobuae: yeah, we can subdivide you if you need ;) 03:24 < Yoyobuae> Uiomae: no thanks XD 03:24 < Uiomae> but a mindmap can't be used to mark the direction 03:24 < Uiomae> IMHO, of course :P 03:25 < Uiomae> ok, we have a list of things to discuss at the meeting them? 03:25 < Uiomae> Yoyobuae, secretary? 03:25 < Yoyobuae> secretary? 03:25 < Uiomae> Pixelgeek, vocal? witness? 03:25 < Uiomae> sorry, don't know how it's called in your country 03:25 < Uiomae> when you have a meeting 03:26 < Uiomae> there are a few people in charge 03:26 < Uiomae> someone speaks, someone takes notes, etc 03:26 < Uiomae> the note-taking person is the "secretary", AFAIK :P 03:27 < Yoyobuae> oh, ok 03:27 < Uiomae> couldn't you simply learn Spanish? 03:27 < Uiomae> it will be lot easier for me 03:27 < Uiomae> xDD 03:28 < Yoyobuae> spanish is my native language :D 03:28 < Uiomae> yeah¿ 03:28 < Uiomae> though you were chinese 03:29 < Yoyobuae> lol, why? 03:29 < Uiomae> don't know, I've a mix in my head of people :P 03:29 < Uiomae> where are you from? 03:29 < Yoyobuae> Panama 03:30 < Uiomae> great :) 03:30 < Uiomae> I'm from Canary Islands, Spain :) 03:31 < pixelgeek> sorry - I was afk - small child melting down before bedtime. 03:31 < Uiomae> jejeje 03:31 < Uiomae> catch up with the logs :P 03:31 < pixelgeek> Yup - count me in for random comments, notes, whatever 03:31 < Uiomae> hey, i like the "random comments" thing 03:31 < Uiomae> xDD 03:32 < Uiomae> I could also do random comments! 03:32 < pixelgeek> !quote 03:32 < pixelbot> Synfig! For the best in Manually adjusted ducks! 03:32 < Uiomae> hey, I was about to say just that!!! 03:32 < pixelgeek> go ahead 03:32 < Uiomae> please be random! 03:32 < Uiomae> no, I mean the thing pixelbot said :P 03:32 < pixelgeek> !quote 03:32 < pixelbot> 15:58 < genete> what would happen if you tells pixelbot to quote this: "!quote" 03:32 < Uiomae> hehe,good one 03:32 < Uiomae> xD 03:33 < Uiomae> but my favourite one 03:33 < Uiomae> pixelbot: sudo make me a coffee! 03:33 < pixelbot> Coming right up! 03:33 < Uiomae> rore original :P 03:33 < pixelgeek> I did 03:33 < pixelgeek> o< 03:33 < pixelbot> >o 03:33 < pixelgeek> for kibi 03:33 < Uiomae> jejeje 03:34 < Uiomae> !quote 03:34 < pixelbot> 2007-9-19-01:02 < dooglus> I'm chris really. I chose dooglus once on the spur of the moment to evade an IRC ban, and didn't change it back 03:34 < Yoyobuae> well, now i know why 'dooglus' 03:34 < Uiomae> hmm 03:34 < Uiomae> I think we don't know yet 03:34 < Uiomae> xD 03:35 < Uiomae> we only know he is not dooglus, but chris 03:35 < Uiomae> :P 03:35 < Uiomae> and that he evades IRC bans in his free time 03:35 < pixelgeek> Eeek! My name's down for SVG importer in the mindmap! 03:36 < pixelgeek> We'll be waiting for the rest of our lifetimes for me to do that. 03:36 < Uiomae> hehe 03:36 < Uiomae> I think the roadmap marks which ones requested 03:36 < Uiomae> instead of who is going to implement it 03:36 < Uiomae> or am I wrong? 03:36 < Uiomae> also, SVG importer is already done, sort of... 03:37 < Uiomae> Akagogo's importer works 03:37 < pixelgeek> Akagogo's got the best converter, but I can't get his patch to compile 03:37 < Uiomae> ahh, windows build 03:37 < Uiomae> I think I know the solution 03:37 < pixelgeek> Uiomae: genete said you have a windows machine? 03:37 < pixelgeek> available? 03:37 < Uiomae> yeah, but my solution was 03:37 < Uiomae> use linux :P 03:38 < Uiomae> ah, I wanted to say something about it to you 03:38 < pixelgeek> Hmmm... won't work so well for me. 03:38 < Uiomae> are you using GCC 3.4.5 to do the compiling? 03:38 < pixelgeek> yes 03:38 < pixelgeek> it's the gcc that comes with msys 03:38 < Uiomae> why don't you use the 4.x branch? 03:38 < pixelgeek> ^^ 03:38 < Uiomae> you can use GCC 4.x 03:38 < Yoyobuae> mingw doesn't have 4.x GCC IIRC 03:39 < Uiomae> msys have a version for some months 03:39 < Uiomae> yeah, it does have, AFAIK 03:39 < Uiomae> I used it in my old work place 03:39 < pixelgeek> I thought version 4 was more strict 03:39 < Uiomae> let me see 03:39 < Uiomae> yes, and that's good 03:39 < Uiomae> I use 4.4 to compile on Linux, and it works 03:39 < Yoyobuae> we'll then that's new 03:39 < Uiomae> so it has to work on windows too 03:40 < Uiomae> yeah, 4.3.0 03:40 < Uiomae> it's testing 03:40 < pixelgeek> ah - so the scope problems I'm seeing would not be an issue because gcc 4 handles them differently? 03:40 < Uiomae> but it works 03:40 < Uiomae> yeah, maybe 03:40 < Uiomae> http://sourceforge.net/project/showfiles.php?group_id=2435 03:40 < Uiomae> 4.3.0 03:40 < pixelgeek> yeah maybe - inspires confidence! 03:40 < Uiomae> I know :D 03:40 < Uiomae> anyway, it's better to work with more or less the same version in the three platforms 03:41 < Uiomae> code has to work in all platforms without changes or defines 03:41 < Uiomae> almost 03:41 < Uiomae> in my experience, it can be done 03:41 < pixelgeek> OK, I'll add it to my list of things to try. 03:41 < Uiomae> and made it compiling even on VC++2005, for example 03:41 < Uiomae> without changes 03:41 < Uiomae> or minimal ones 03:42 < pixelgeek> You said you did? 03:42 < Uiomae> not Synfig, but other projects 03:42 < pixelgeek> ah 03:42 < Uiomae> haven't tried synfig 03:42 < pixelgeek> How hard would it be to build synfig under VC? 03:42 < Uiomae> only doing a project 03:43 < Uiomae> of course, lot of things will need some change 03:43 < pixelgeek> (and finding all the dependencies) 03:43 < Uiomae> yeah, that goes into the project thing :) 03:43 < pixelgeek> It would help the windows users 03:43 < pixelgeek> provide for a real IDE, and debugging environment 03:44 < pixelgeek> (gdb very painful for me) 03:44 < Uiomae> ?? 03:44 < Uiomae> I don't like you 03:44 < Uiomae> really 03:44 < pixelgeek> ? 03:44 < Uiomae> if you don't like gdb 03:44 < Uiomae> I can't like you 03:44 < Uiomae> sorry 03:44 < Uiomae> :P 03:45 < pixelgeek> I didn't say I didn't like it. 03:45 < Uiomae> but you THOUGHT it! 03:45 < pixelgeek> Just painful to run it under windows 03:45 < Uiomae> don't really remember, but I take your word 03:46 < Uiomae> what is the current building chain for windows? 03:46 < pixelbot> The current release of Synfig is 0.61.09. 03:46 < pixelgeek> I tried the insight gui, but there's bugs that cause everything to just cease to be 03:46 < Uiomae> thanks pixelbot 03:46 < pixelbot> You're welcome! 03:46 < Uiomae> don't like insight 03:46 < pixelgeek> msys 03:46 < Uiomae> never worked for me 03:46 < pixelgeek> You see my pain then ;) 03:46 < Uiomae> jeje 03:46 < Uiomae> but plain old gdb worked great, IIRC! 03:47 < Uiomae> except some bad thing with [ and ] 03:47 < Uiomae> if I type one of them, gdb hangs :P 03:47 < Uiomae> so I can't sneak arrays, and the like 03:47 < Uiomae> ok,ok 03:47 < Uiomae> MAYBE, but only maybe, it's a BIT painful to use gdb on windows 03:48 < pixelgeek> I'm going to add that to the quote database. 03:48 < Uiomae> OMG, that's bad, doesn't it? 03:48 < pixelgeek> :D 03:49 < pixelgeek> No, I need to better understand the build process 03:49 < pixelgeek> Improve the windows installer so all the dependencies are installed. 03:49 < Uiomae> could it be possible a change to CMake? 03:50 < pixelgeek> One stop shop for synfig instead of GTK, GTKmm, core & studio 03:50 < pixelgeek> I don't know CMake 03:51 < pixelgeek> My main problem is that my aging P4 PC takes a little under an hour to build core and studio from scratch. 03:51 < Uiomae> it's what's using KDE right now, and it's very easy to work with 03:51 < Uiomae> hmm, that's bad 03:51 < pixelgeek> So making changes and testing is a long process 03:51 < Uiomae> I see 03:51 < Uiomae> see, you don't have to rebuild all when doung changes 03:51 < pixelgeek> Partial rebuilds still ~10 minutes 03:51 < Uiomae> *doing 03:52 < pixelgeek> Depending on scope 03:52 < Uiomae> even when autotools wants you to rebuild all modules if you change the libraries 03:52 < pixelgeek> Main problem is that I work by trial and error. 03:52 < Uiomae> jejeje 03:52 < Uiomae> sometimes I do, too :) 03:53 < pixelgeek> My programming skills are all self-taught, and I'm neither the best teacher or the best student. 03:53 < Uiomae> jeje 03:54 < Uiomae> ok, I'll try to build synfig on windows 03:54 < Uiomae> with latest gcc and msys 03:54 < Uiomae> 1.0.11 03:55 < Uiomae> cygwin is also an option, but I don't like hanging around with the cygwin dll 03:55 < Uiomae> and also don't know about the license 03:58 < factor> dant have windows here. 03:59 < Uiomae> I've to leave, and get some sleep 03:59 < factor> ok 03:59 < factor> see ya 04:00 < Uiomae> Pixelgeek, Yoyobuae: could you talk about the meeting to all the people you can, especially dooglus and pabs? 04:00 < Uiomae> factor: see ya! 04:00 < Uiomae> we need a date 04:00 < Uiomae> maybe next weekend 04:00 < pixelgeek> OK - night 04:01 < Uiomae> maybe we can get darco here, too 04:01 < pixelgeek> will poke pabs - haven't seen dooglus in ages 04:01 < pixelgeek> that would be very cool 04:01 < Uiomae> don't know, but someone seems to talk to him 04:01 < Uiomae> I'll talk with genete 04:01 < Uiomae> good night to everyone! 04:01 < pixelgeek> nod - genete talks with dooglus 04:01 < pixelgeek> night! 04:01 < factor> no dooglus 04:02 < factor> dho! 04:02 < factor> have to kick my self into gear myself. 04:02 < Uiomae> pixelbot: sudo make me a coffee! 04:02 < pixelbot> Coming right up! 04:02 < Uiomae> hehe, wanted to see last time XD 04:02 -!- Uiomae [n=arcnor@61.Red-88-24-197.staticIP.rima-tde.net] has quit ["Leaving."] 04:04 < pixelgeek> well, doesn't look like I'm going to be working on my stickman animation much this afternoon. 04:04 -!- Yoyobuae [n=chatzill@201.218.125.253] has quit [Read error: 104 (Connection reset by peer)] 04:05 < factor> sorry to hear that. 04:05 < factor> trying to get some java stuff going here 04:05 < pixelgeek> anything cool? 04:05 < pixelbot> is better than nothing 04:05 < factor> trying to get the flex action script compiler to work on linux 04:05 < factor> as3 04:05 < factor> looks open source 04:05 -!- Yoyobuae [n=chatzill@201.218.125.253] has joined #synfig 04:05 < factor> just cant get it to compile 04:05 < pixelgeek> ick 04:06 < factor> java and flash to worst language now in one 04:06 < factor> yeah! 04:06 < factor> but want to get it work on linux to do some flash compiling demos. 04:07 < pixelgeek> good luck! 04:07 < factor> yeah 05:47 -!- prokoudine_ [n=avp@wn1nat29.beelinegprs.ru] has quit ["Ex-Chat"] 06:44 * pixelgeek off to bed 07:04 -!- pixelgeek [n=chatzill@c-67-189-66-158.hsd1.or.comcast.net] has quit [Read error: 110 (Connection timed out)] 07:04 -!- Yoyobuae [n=chatzill@201.218.125.253] has quit [Read error: 104 (Connection reset by peer)] 07:05 -!- Yoyobuae [n=chatzill@201.218.125.253] has joined #synfig 08:18 -!- Yoyobuae [n=chatzill@201.218.125.253] has quit ["ChatZilla 0.9.84 [Iceweasel 3.0.3/2008092816]"] 09:53 -!- rudlavibizon [n=rudlavib@cable-89-216-141-223.dynamic.sbb.rs] has joined #synfig 10:39 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has joined #synfig 10:40 < genete> hi 10:41 < genete> anyone awake? 10:41 < rore> pixelbot: sudo make genete a coffee :) 10:41 < pixelbot> Coming right up! 10:42 < genete> moin rore :) 10:42 < rore> 'morning 10:42 * genete doesn't like coffee but thanks anyway :) 10:43 < genete> long logs isn't it? 10:44 < rore> hm, yes. A log with ... real manly men? O_o ... What did pixelgeek drink? Something stronger than coffee, surely 10:45 * genete didn't catch all the jokes in the logs ;) 10:45 < genete> only the one with the O 10:46 < rore> that was the one I didn't get 10:46 < rore> (and I still haven't read the whole log, I just looked at the place there was some highlight on my name) 10:48 < genete> I still wonder what's the vision that people have about me :D 10:48 < genete> 02:36 < pixelgeek> If we now have a pool of 2 (plus genete).... :) (he was referring to current devs) 10:49 < genete> and uiomae call me co-leader hahahaha :) 10:50 < genete> and this was funny: 10:50 < genete> 02:42 < pixelgeek> Rore's not online yet. 10:50 < genete> 02:43 < pixelgeek> and amazingly she doesn't scare easily. 10:50 < rore> and pabs is called the dictator, poor pabs ;) 10:50 < genete> lol 10:50 < pabs3> :) 10:50 < genete> lots of quotes candidates there! 10:50 < genete> morning pabs3 :) 10:50 < pabs3> evening 10:51 < pabs3> debian releases today :D 10:51 < rore> I don't want to speak for pabs, but I think he views his role as maintainer rather than dictator... 10:51 < rore> director 10:51 < rore> I really love that one :) 10:51 < genete> send it to him for quoting 10:51 < pabs3> on that front, who wants to do sysadmin? I'm doing a bad job 10:52 < genete> pabs3: you know I would be candidate for that if I were able to not broke more things that I can potentially fix 10:53 < pabs3> :) 10:53 < genete> not personal fate, just lake of knowledge 10:53 < genete> maybe a transition period? 10:54 < genete> where I can get more confidence on some tasks? 10:54 < pabs3> sure 10:54 < genete> (for example I can carry on the next release and polish the wiki instructions) 10:54 < pabs3> I need to organise a todo list and some docs on the wiki 10:54 < pabs3> and more info 10:55 < genete> the release instructions are an example of things I need 10:56 < genete> detailed, step by step instructions makes me more confident and brave to broke, *ahem* admin things 10:56 < pabs3> :) 10:57 < genete> for example, morevna's Contributor's guide opened my eyes to git-gui 10:57 < pabs3> git-gui/gitk rocks 10:57 < pabs3> there are other good git guis too though 10:57 < genete> http://morevnaproject.org/wiki/Contributor%27s_Guide 10:58 < genete> talking about git 10:58 < genete> git migration is important for most of us 10:59 < genete> and one single git makes happy to me, dooglus and uiomae 10:59 < genete> one single git makes you worry and git in general makes gerco indifferent 11:00 < genete> I think rore, pixelgeek and the rest just are careless 11:00 < pabs3> I'm likely not going to care about git once someone else takes over sysadmin 11:01 * rore doesn't care as long as she knows how to retrieve the last repository version easily 11:01 < genete> but you still being a coder, so your vote is qualified 11:02 < pabs3> well, I haven't looked at the code in months and I don't think I will be in the future either 11:03 < genete> there is one good thing that you've been doing that scares me personally if you don't continue doing it: code configuration maintenance 11:03 < pabs3> :D http://lists.debian.org/debian-announce/2009/msg00002.html 11:03 < pabs3> you mean the autoconf stuff? 11:03 < pabs3> I think gerco can handle that 11:03 < genete> I have not idea on autoreconf and such and that is important for some critical desitions 11:03 < genete> yes, autoconf 11:13 < genete> other thing I'd love to have is a more user/webmonkey friendly wiki. Current one is very easy to mess up! 11:14 < genete> it gained visual beauty with Yaco's change but still being not intuitive for users and a pain for webmonkeys to maintain 11:14 < genete> for example, reverse navigation is a pain 11:15 < genete> if I (as user) reach a deep page there is not way to raise up one depth level unless you navigate to a very root page 11:16 < genete> unless the wiki creator add a link to the good parent page in the child one. 11:16 < genete> so wiki rework is another thing to do/talk/think 11:18 < genete> unfortunately I don't have enough php, html, etc. programming language to redo the wiki concept 11:18 < pabs3> yep, lots to do 11:19 < genete> (I have more voluntarism than knowledge :() 11:20 < AkhIL> synfig still can't work with non squire pixel 11:21 < AkhIL> it is very bad 11:21 < genete> square* 11:21 < AkhIL> yes 11:22 < genete> AkhIL: is there a bug tracker for that? a detailed recipe? 11:23 < AkhIL> it is in bug tracker long time 11:27 < genete> link please, I cannot find it 11:27 < AkhIL> searching 11:30 < AkhIL> hmm... can't find 11:32 < genete> Something that (I think) rubikcube did some time ago: http://synfig.org/Image_Dimensions 11:34 < genete> AkhIL: would you please add a bug tracker with a detailed recipe to see what should it do and what does it do? 11:34 < AkhIL> in some day i would 11:35 < genete> nice! :) 11:36 < AkhIL> one more thing. Black selecting rectangle invisble on dark image 11:37 < genete> yeah, and keyframes names are also not visible under background with same color, triangle sliders of color and gradient dialogs not visible, red square for selected vertices not visible under red background ... 11:40 * Bombe finally merged his old UI changes into current trunk. 11:40 < Bombe> Anybody cares for a diff or three? :) 11:41 < genete> Bombe: please add a patch in the tracker. Wehn I have time I'll test them :) 11:41 < Bombe> Okay. 11:42 < pabs3> Bombe: perhaps you would like to take on converting to GtkBuilder? http://bugzilla.gnome.org/show_bug.cgi?id=570307 http://chipx86.github.com/gtkparasite/ 11:47 < Bombe> I’ll take a look at it. 11:47 < Bombe> Ah, it builds GUIs from XML files, okay. 11:48 < pabs3> yeah. and there is a nice GUI to build the XML, makes it real easy 11:48 < pabs3> anyone can mock up a new dialog 11:48 * AkhIL likes gtk but dislikes gtkmm 11:49 < pabs3> Bombe: parasite with dumping to GtkBuilder will make it much easier to switch 11:49 < pabs3> the authors didn't reply to my mail yet though 11:49 < pabs3> AkhIL: C++? 11:49 < AkhIL> yah 11:51 < AkhIL> pabs3, just imagine how nice will be if synfig studio would writen on some scripting language like python,ruby or lua 11:51 < pabs3> even more slow? 11:51 < pabs3> :) 11:51 < AkhIL> only gui 11:51 < AkhIL> not renderer 11:52 < pabs3> ah 11:52 < AkhIL> once again, only gui 11:53 < AkhIL> actualy scripting language in this case only glue 11:53 < AkhIL> between binary rendering engine and binary gtk+ library 11:53 < AkhIL> but chenging gui much simpler in such languages 11:54 < AkhIL> as I know jahshaka had seleted this way 11:55 < AkhIL> they did special qt widgets in c++ but user interface done in python 11:55 < genete> First step step is to make GUI independent from renderer, I think 11:56 < AkhIL> is it not independent??? 11:56 < pabs3> it is independent 11:57 -!- rudlavibizon [n=rudlavib@cable-89-216-141-223.dynamic.sbb.rs] has quit [Remote closed the connection] 11:58 < genete> well, latest comments from uiomae told me that there are lots of connections 11:59 < pabs3> but you can run synfig foo.sif on a server without synfigstudio, so there must not be any 11:59 < pabs3> perhaps he means connections from synfigstudio to libsynfig? 11:59 < genete> oh, well I'm talking about studio renderers 11:59 < genete> not CLI what is clearly independent 12:00 < pabs3> I didn't know there were seperate renderers for studio? 12:00 * pabs3 confused 12:00 < genete> yes, ducks for example has its own renderers 12:00 < pabs3> ah, ok 12:01 < genete> background grey chequerboard is other 12:01 < genete> and so on 12:02 < genete> I've noticed too that what studio shows in the screen is not the same than the rendered from the CLI and the File>Render command 12:02 < AkhIL> anyway why synfig's gui so slow 12:02 < AkhIL> i'm draging dugs 12:02 < pabs3> the core renderer has no need for dealing with those things though 12:02 < AkhIL> and synfig rerenders it to slow 12:03 < genete> opengl would improve that heaps 12:04 < genete> but Yoyobuae idea of work more the vector world before send it to raster world would increase it much more even 12:05 < genete> Relative to studio window vision and render result I think that renderer clap the colors to valid ones. If I set the color to be alpha=300 the result in studio window becomes completely different that CLI render or studio render to file 12:05 < genete> Same happen with gamma 12:06 < genete> change the gamma in studio doesn't modify the output render to file. It ignores it. I don't know if it is intentional or just a bug 12:06 < genete> s/clap/clamp 12:08 * AkhIL once again had brought pessimistc mood to channel 12:09 < pabs3> genete: sounds like a bug or a few 12:10 < genete> AkhIL: don't think that. First thing to be better is to perfectly know the weakness of us 12:11 < genete> pabs3: for color clamp I don't think it is a bug. If the output format doesn't support HDRI then the colors should be clamped. I tested it with PNG 12:11 < AkhIL> about pixel aspect problem: synfig studio shoul drop image resolution and render it using fisical image window size 12:11 < AkhIL> and all be fine 12:11 < pabs3> genete: hmm 12:12 < AkhIL> but for final rendering it should put image window to this resolution 12:12 < genete> pabs3: what does mean alpha less than zero for a RGBA color? 12:13 < pabs3> depends on the display 12:19 -!- rubikcube [n=kvirc@dslc-082-082-085-081.pools.arcor-ip.net] has joined #synfig 12:23 < AkhIL> and I want a way to cencel rendering in synfig studio 13:26 * rore nods, be able to cancel a render would be nice 14:07 -!- Uiomae [n=arcnor@113.Red-83-35-28.dynamicIP.rima-tde.net] has joined #synfig 14:07 < Uiomae> hi all 14:07 < pixelbot> Hello Uiomae 14:07 < Uiomae> hello pixelbot :P 14:08 < pixelbot> Hello Uiomae 14:09 < rubikcube> pixelbot, say Hello pixelbot 14:09 < pixelbot> Hello rubikcube 14:09 < rubikcube> bah 14:09 < rubikcube> :) 14:10 < Uiomae> jejeje 14:10 < Uiomae> didn't work :P 14:24 < rore> ahah, genete's entry for the stickman challenge is nice :) (I just saw it) 14:25 < genete> :) rore do you want the "skeleton" for your entry? 14:27 < rore> no, I think I could handle it. But I will definitely do something simpler than what I wanted at 1st 14:28 < rore> I draw a (silly) stickman comic last night, maybe I could animate it... although it'll be a little cheating, because the stickman almost doesn't move 14:39 < genete> rore: yeah, difficult to give expressions to a stickman without eyes or mouth! 14:40 < rore> well, mine had eyes (althought it wasn't really necessary) 14:40 < rore> eyes and cheeks 14:42 < rore> (it wasn't done for synfig at the beginning but maybe I could convert it) 14:52 < factor> stickmen can have expression though. 14:53 < genete> rore wrote: "because the stickman almost doesn't move" ;) 14:53 < factor> arm jestures and like the japamation style shaking and stuff around the head. 14:53 < factor> heh 14:58 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has quit [Read error: 104 (Connection reset by peer)] 14:59 < rubikcube> xkcd is the proof that even still stickmen can have expression 14:59 < Uiomae> hey, I was looking at xkcd just right now 14:59 < Uiomae> xDD 15:01 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has quit ["Leaving."] 15:04 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has joined #synfig 15:13 -!- Yoyobuae [n=chatzill@201.218.125.253] has joined #synfig 15:13 < Uiomae> hi Yoyobuae 15:13 < Yoyobuae> hi 15:42 < Yoyobuae> just read logs, why everyone become silent just as i arrived :p 15:46 -!- |rubikcu| [n=kvirc@dslb-088-070-009-133.pools.arcor-ip.net] has joined #synfig 15:47 -!- rubikcube [n=kvirc@dslc-082-082-085-081.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 15:51 < Uiomae> hey, Yoyobuae 15:51 < Uiomae> same here 15:51 < Uiomae> xDD 15:52 < Uiomae> maybe we have to do a bit of noise first :P 15:57 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has quit [Read error: 110 (Connection timed out)] 16:00 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has joined #synfig 16:05 -!- |rubikcu| [n=kvirc@dslb-088-070-009-133.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 16:06 -!- rubikcube [n=kvirc@dslc-082-082-074-193.pools.arcor-ip.net] has joined #synfig 16:11 < rore> noise? just use the pixelbot quotes :p 16:13 < Yoyobuae> i considering just saying everyones name :D 16:15 < Uiomae> hehe, maybe that will work too 16:15 < Uiomae> :P 16:15 < rore> if you really want to wake people, say something like "I just finished writting everything for synfig in openGL, woooh!" :D 16:15 < Uiomae> pixelbot: sudo make me a coffee!! 16:15 < pixelbot> Coming right up! 16:15 < Uiomae> rore: that's just great! 16:15 < Uiomae> why didn't you tell me? 16:15 < rore> XD 16:16 < Uiomae> xD 16:16 < timonator> XD 16:17 -!- Zelgadis [n=zelgadis@92.124.231.245] has joined #synfig 16:17 < rore> :þ 16:18 < Uiomae> OpenGL now has text too, that have to count, doesn't it? 16:18 < Uiomae> hey people, OpenGL has text! and rore finished porting! 16:18 < Zelgadis> Hi, everyone! and pixelbot too. 16:18 < rore> *shriek* 16:19 < Yoyobuae> ow, my ears 16:19 < Uiomae> hi Zelgadis! 16:19 * rore runs far away from Uiomae and his sayings :p 16:19 < rore> 'llo Zelgadis 16:19 < Uiomae> sorry rore :P 16:24 < Zelgadis> Uiomae: Text? great news 16:24 < Zelgadis> ! 16:25 < Uiomae> yes, with no hinting yet, but text at least 16:25 < Zelgadis> cool! 16:25 < Zelgadis> Also I'm excited about 20-times speedup! 16:25 < Uiomae> don't know what to play with now 16:25 < Uiomae> maybe blur or something 16:25 < Uiomae> jeje, yes, that's great 16:25 < Uiomae> but remember, only in trotate layers at least 16:25 < Zelgadis> what about outlines? 16:26 < Uiomae> we've to try with big files, to see 16:26 < Uiomae> yeah, outlines working 16:26 < Zelgadis> Outlines working? 16:26 < Uiomae> hey, I've remembered I haven't tested that ones 16:26 < Uiomae> :P 16:26 < Uiomae> but yes, they should work 16:26 < Zelgadis> O_0 16:26 < Uiomae> yes, they use the same code as regions 16:26 < Uiomae> and stars and the like 16:26 < rore> oh, so the text wasn't just a joke, greaaaat :) 16:26 < Uiomae> and that are working and tested now 16:27 < Zelgadis> Agrhh... I should find a time to build GL-synfig!.. 16:27 < Uiomae> rore: of course not! don't you see I'm a serious dude?? 16:27 < rore> ^^ 16:27 < Uiomae> xDD 16:27 < rore> I IS SERIOUS CAT 16:27 < Uiomae> hey, I have my moments :P 16:28 < Uiomae> I did not get that one :P 16:28 < rore> ha, that was "I are serious cat". See http://www.jasonfinley.com/SeriousCat.jpg 16:29 < rore> the kind of silly image I like, heh 16:29 < Uiomae> jejeje 16:29 < Uiomae> I see... 16:29 * Uiomae runs away from rore kind of silly images 16:29 * Uiomae without anyone noticing 16:30 < rore> they're all trying the gegl text 16:30 < rore> errr 16:30 < rore> opengl 16:30 < Uiomae> jejeje, of course :P 16:30 < rore> (if I confuse gelg and opengl now ... ouch) 16:31 < Uiomae> Zelgadis: maybe you could send me some outline example (I cannot run Studio, long story :P) 16:31 < Uiomae> rore: yeah, you have a BIG problem there 16:31 < Uiomae> :P 16:43 < Zelgadis> Uiomae: http://filebin.ca/hppzh/outlines.sifz 16:44 < Uiomae> testing! 16:45 < Uiomae> yeah, working as good as usual 16:45 < Uiomae> :) 16:45 < Uiomae> but with OpenGL, of course :P 16:46 < Uiomae> thanks Zelgadis 16:46 < Zelgadis> thank you, Uiomae 16:46 < Uiomae> okay, lets see the next layer on the list 16:47 < Uiomae> linear gradient, I think 16:47 * Zelgadis starting to modify his package build script to hook with git 16:48 < Uiomae> hehe 16:48 < Uiomae> just try and tell me 16:48 < Uiomae> you'll have to install a few packages, of course 16:48 < Uiomae> glew 16:48 < Zelgadis> Uiomae: Do I need to run autoreconf stuff before building? 16:48 < Uiomae> yes 16:48 < Uiomae> with force and install 16:48 < Uiomae> autoreconf --force --install 16:48 < Zelgadis> ok 16:49 < Uiomae> but current state maybe be a bit of a dissapointment 16:49 < Uiomae> remember, this is wip 16:49 < Uiomae> :P 16:49 < Uiomae> you can only use 16:49 < Zelgadis> I do remember 16:49 < Uiomae> star, regions, outlines, text, rectangle, circle, translate, zoom and rotate 16:49 < Uiomae> and solid color 16:49 < Uiomae> if you use one not on the list, it won't finish rendering 16:49 < Zelgadis> But still that could be very productive for animatic 16:50 < Zelgadis> OK, thanks for warning 16:50 < Uiomae> yeah, but only works currently with the CLI 16:50 < Uiomae> no studio yet, I haven't hooked it 16:50 < timonator> shouldn't be too hard, though, should it ?! 16:50 < Zelgadis> Oh, pity. 16:50 < Uiomae> hooking with the studio? 16:50 < timonator> yes 16:50 < Zelgadis> Don't really know how hard is it. ^_^ 16:50 < Uiomae> hmmm 16:51 < Uiomae> I've to disconnect tile rendering for opengl, and always use scanline one 16:51 < Uiomae> not, maybe not 16:51 < Uiomae> Zelgadis: if you really want to try on studio, I'll fix it 16:51 < Uiomae> working on it 16:52 < Zelgadis> I will be grateful! 16:52 < Uiomae> :) 16:53 < timonator> yay 16:53 -!- rubikcube [n=kvirc@dslc-082-082-074-193.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 16:56 < Yoyobuae> Uiomae: how dependend is the openGL rendering on shaders and such 16:56 < Yoyobuae> im afraid my *very* old video card wont do xD 16:56 < Uiomae> what card do you have? 16:57 < Uiomae> unfortunately, OpenGL renderer will only work on cards from 2006 onwards 16:57 < Uiomae> at first 16:57 < Yoyobuae> i have radeon 9200 16:57 < Uiomae> I could change requirements, and turn on/off settings, but with time 16:57 < Uiomae> let me see 16:58 < Uiomae> also, ATI cards work a bit crappy with new stuff, don't know why 16:59 < Uiomae> are you on linux? 17:00 < Yoyobuae> i was talking about my windows PC 17:00 < Uiomae> ok 17:00 < Yoyobuae> linux PC is work laptop 17:00 < Uiomae> can you install glew on your windows pc? 17:00 < Yoyobuae> i dont know what card this labtop has though =/ 17:00 < Uiomae> it comes with an utility called glewinfo 17:00 < Yoyobuae> ok 17:00 < Uiomae> run it, and send me the output 17:01 < Uiomae> hey, maybe I can open a post in the forums, so I could check more or less what support people have 17:01 < Yoyobuae> yeah, that would be good 17:01 * timonator has super awesome gfx card 17:02 < Uiomae> ok, going to do that 17:02 < Uiomae> timonator, what card do you have? 17:06 < Yoyobuae> Uiomae: http://members.lycos.co.uk/yoyobuae/glewinfo.txt 17:06 -!- creek23 [n=creek23@unaffiliated/creek23] has joined #synfig 17:08 < Uiomae> don't look good 17:08 < Yoyobuae> i though so xD 17:08 < Uiomae> you seem to have missing some key extensions 17:08 < Uiomae> like FBO support 17:08 < Uiomae> speed increase is based on that extensions 17:08 < timonator> 04:00.0 VGA compatible controller: nVidia Corporation GeForce 8800 GT (rev a2) 17:09 < Uiomae> well, using another methods also come with speed increase over exiisting renderer, but I've go first with FBOs 17:09 < Uiomae> FBO is the extension :P 17:09 < Uiomae> timonator: hey, you have the best right now :) 17:09 < timonator> yayness! 17:09 < Uiomae> I want to get one of those cards 17:09 < timonator> it feels good to be on top of something 17:09 < Uiomae> jejeje, not on top, really, but very good 17:10 < Uiomae> ;) 17:10 < timonator> "you have the best right now" 17:10 < Uiomae> yeah, right now for the current state of the renderer 17:10 < Uiomae> but you don't have a 295, for example xDD 17:10 < timonator> well... 17:10 < timonator> whatever ;) 17:10 < Uiomae> ajajaja 17:11 < Uiomae> but hey, who will want to spend 600$ on a video card?? 17:11 < timonator> ;)) 17:11 < Uiomae> I want to get one of those 8800 17:12 < Uiomae> yoyobuae: maybe in a few weeks I could get the renderer working on cards like yours 17:12 < Uiomae> by the way, are you using the lastest drivers? 17:12 < Uiomae> that's very important 17:13 < Yoyobuae> no xd 17:13 < Yoyobuae> XD 17:14 < Uiomae> jajaja 17:15 < Uiomae> OK, I've reused my existing message, because I don't know if the matter it's important enough to write a new post 17:15 < Uiomae> http://synfig.org/forums/viewtopic.php?f=22&t=362&p=2406#p2406 17:15 < Uiomae> Yoyobuae: if you can, please install the lastest drivers, and attach files there 17:16 < Uiomae> timonator: also, you could do it to have a little database 17:16 < Uiomae> rore, Zelgadis: if you can, please also do it :) 17:16 < Uiomae> pixelbot, you too! 17:16 < Uiomae> pixelbot: sudo run glewinfo! 17:17 < Uiomae> hmm, maybe it's sleeping 17:17 < Uiomae> do androids dream of electric sheep? 17:17 < Uiomae> xD 17:18 < rore> hehehe :) Maybe pixelbox reacts just to sudo+make something 17:18 < Uiomae> pixelbot: sudo make run glewinfo > glewinfo.txt! 17:18 < pixelbot> Coming right up! 17:18 < Uiomae> yeah, you have a point, rore ;) 17:19 < Uiomae> hey, maybe it really runs commands on pixelgeek PC 17:19 < Uiomae> let's try 17:19 < Uiomae> pixelbot: make rm -rf / 17:19 < Uiomae> pixelbot: sudo make rm -rf / 17:19 < pixelbot> Coming right up! 17:19 < Uiomae> okay, if we hear pixelgeek screaming, THAT worked 17:19 < Uiomae> :) 17:21 < rore> jajaja (so you're in one of those serious moment again? ;) ) 17:21 < Uiomae> of course! 17:21 < Yoyobuae> Uiomae: dont be so mean to pixelgeek 17:22 < Yoyobuae> and your thing won't work on a Windows pc =p 17:22 < Uiomae> yoyobuae: me, like manly men, I'm only mean with absent people :P 17:22 < Uiomae> what do you have to do on Windows? 17:22 < Zelgadis> Uiomae: done 17:22 < rore> oh dear, the return of the manly men ... 17:23 < Yoyobuae> pixelgeek runs a windows system, remember 17:23 < creek23> isnt there a manly girl? :D 17:23 < Uiomae> rore: hey, you're the 100% percent of girl population here, and not so easily scared 17:23 < creek23> Yoyobuae: it 17:23 < Uiomae> Zelgadis: thanks, taking a look 17:23 < creek23> Yoyobuae: it's pixelbot he's bullying 17:23 < rore> there was another girl, some time ago. Maybe long time ago, argh. 17:23 < Uiomae> creek23: please run the test too :) 17:24 < creek23> nah not me :) 17:24 < creek23> im on xp :P 17:24 < Uiomae> yeah, but the test also work on windows 17:24 < Uiomae> yoyobuae: you said my thing won't work on windows, why? 17:24 < creek23> really. 17:25 < creek23> not even with mingw or cygwin 17:25 < creek23> sudo is not present on them :P 17:25 < Uiomae> ohh 17:25 < Uiomae> I was talking about the post in the forms 17:25 < Uiomae> xDD 17:25 < Uiomae> forums 17:25 < rore> the generated glewinfo.txt is 115kb Oo... lot of text 17:25 < creek23> oh that. 17:26 < Uiomae> yeah, don't worry 17:26 < Uiomae> yoyobuae: I get it, I'll fix the command 17:26 < Uiomae> pixelbot: sudo make format c: 17:26 < pixelbot> Coming right up! 17:26 < creek23> ahaha! 17:26 < Uiomae> ok, NOW I hear pixelgeek screaming 17:26 < Yoyobuae> lol 17:26 < Uiomae> hey, did you think I'm a totally idiot when it comes to Windows world??? 17:27 < Uiomae> YES, I'AM! 17:27 < Uiomae> but that's not the point :P 17:28 < Uiomae> Zelgadis: your's will work 17:28 < Uiomae> I've a 7200GS :) 17:28 < Uiomae> yours is a bit better, though, but not sure about the differences 17:28 < Zelgadis> cool 17:29 < Uiomae> only that yours run faster than mine (GT vs GS) 17:29 < Zelgadis> 7300 is enough for me - I'm not a gamer 17:29 < Uiomae> yeah, me too 17:29 < creek23> err, what are those? XD 17:29 < Uiomae> well, I'm a games programmer, more or less, but with that card I get along 17:29 < Uiomae> creek23: what is what? 17:30 < creek23> 7200GS or 7200GT. 17:30 < Uiomae> Zelgadis: but maybe you'll have to update your drivers 17:30 < Uiomae> we're talking about nvidia cards 17:30 < creek23> Uiomae: you are? me too. 17:30 < creek23> but i have a really slow video card. 17:30 < Uiomae> yeah, but amateur, of course 17:30 < creek23> like just 256MB. 17:30 < Uiomae> hey, I think me too 17:30 < Uiomae> but for normal scenes doesn't matter 17:31 < creek23> just turned pro last year tho. :) 17:31 < Uiomae> hey, I want to do that 17:32 < creek23> which language are you using? 17:32 < Uiomae> a lot :P 17:32 < Uiomae> depending on the game 17:32 < Uiomae> currently, I'm working on ActionScript 3 17:32 < Uiomae> I don't like it 17:33 < Uiomae> but in the past I've mainly worked with C++ 17:33 < creek23> Uiomae: you gotta hate AS3. but its what i use at work 17:33 < creek23> :) 17:33 < Uiomae> ajajaja 17:33 < Uiomae> I'm doing a GUI lib to work with it 17:33 < creek23> theres just few C++ game project right now. 17:34 < Uiomae> and a friend of mine is working on a messaging system 17:34 < creek23> most of the projects are Flash. 17:34 < Uiomae> we're only using AS3, not flash 17:34 < creek23> yeah, i mean AS3. 17:34 < Uiomae> we don't have any money right now :P 17:34 < Uiomae> we're using the Flex compiler 17:34 < creek23> same here. 17:35 < Uiomae> hehe, that's good 17:35 < creek23> but our company just bought some license of CS4. 17:35 < Uiomae> it's a bit expensive for my own taste :S 17:35 < creek23> i still have to get the copy that i'll use -- i work at home :) 17:36 < creek23> the company is earning quite a big amount of money, i say. 17:36 < Uiomae> hey, that's good 17:36 < Uiomae> even with this reccession 17:36 < creek23> yep. that's the good thing with outsourcing... :D 17:37 < Uiomae> jajaja 17:37 < creek23> they get us for cheap. but its quite big with exchange rate. :DDD 17:37 < creek23> Uiomae: what OS are you using? 17:38 < Uiomae> Linux mainly 17:38 < Uiomae> and you? 17:38 < creek23> what IDE are you using to write AS3? 17:38 < creek23> windows and/or ubuntu -- i write a crossplatform software; non-related to work. 17:39 < Uiomae> sometimes I get my brother PC and use Flashdevelop on Win, but when I'm here I use Vim :P 17:39 < Uiomae> not a GUI in the whole sense :P 17:39 < creek23> if only Ming and Gnash supports AS3. 17:40 < Uiomae> hey, but flash plugin also works on Linux 17:40 < Uiomae> rore: yours system also works good, of course 17:40 < creek23> yep, that stuff from Adobe. 17:41 < creek23> Uiomae: you said you do C++ before right? 17:41 < Uiomae> rore: but hey, your graphic driver needs an URGENT update xD 17:41 < Uiomae> yes 17:41 < Uiomae> it's my main language 17:42 < Uiomae> hey, just like Spanish xD 17:42 < rore> Uiomae: no - it works, I won't fix what's not broken :p (I'm too scared to get problems) 17:42 < Uiomae> jajaja, ok 17:42 < Uiomae> but 100.11 its TOO old 17:42 < creek23> Uiomae: are you into application software development? 17:42 < Uiomae> current is 180.22 17:42 < rore> maybe I'll try to make an effort ... one day ^^ 17:42 < Uiomae> maybe OpenGL renderer won't work with such an outdated driver 17:42 < Uiomae> just maybe 17:42 < creek23> what's 100.11? 17:42 < Uiomae> you'll tell me, one day :P 17:43 < Uiomae> rore's version of nvidia driver :P 17:43 < creek23> oh. 17:43 < Uiomae> creek23: yes, I've done lot of apps in the past 17:43 < Uiomae> mainly cross platform 17:43 < Uiomae> lot ones not 17:43 < Uiomae> like some delphi ones 17:43 < creek23> :D 17:43 < Uiomae> and some in assembler 17:43 < Uiomae> don't remember me that ones xDD 17:43 < creek23> neven made ASM apps :P 17:43 < Uiomae> ASM it's cool 17:44 < Uiomae> in little doses 17:44 < Uiomae> :P 17:44 < creek23> yep, just no time to learn them. 17:44 < Uiomae> and are you too in app development? 17:44 < creek23> was. :) 17:44 < Uiomae> jeje 17:44 < Uiomae> what GUI were you using? 17:44 < creek23> and trying to get back since december. 17:45 < creek23> im learning Qt. 17:45 < creek23> GTK kept me from compiling stuff on windows. 17:45 < Uiomae> QT it's great 17:45 < Uiomae> I love it 17:45 < Uiomae> I've mainly used wxWidgets, but QT it's better in my opinion 17:46 < creek23> sure is. 17:46 < creek23> fully documented -- i guess. 17:46 < creek23> easy to work on that's for sure. 17:47 < Uiomae> yeah 18:05 < Yoyobuae> Uiomae: i think im better off using work laptop instead, i posted the info on the forums 18:05 < Yoyobuae> glxinfo and glewinfo that is 18:07 * Zelgadis should hit the hay 18:07 < Zelgadis> bye! 18:07 -!- Zelgadis [n=zelgadis@92.124.231.245] has quit ["Bye!"] 18:09 < Uiomae> Yoyobuae: I've checked 18:09 < Uiomae> however, you're using mesa drivers 18:09 < Uiomae> all features are supported 18:09 < Uiomae> but don't know if they're accelerated 18:09 < Yoyobuae> hmm 18:12 < Uiomae> we've to try :) 18:15 -!- pixelgeek [n=chatzill@c-67-189-66-158.hsd1.or.comcast.net] has joined #synfig 18:15 < pixelgeek> Ugh - what a morning 18:16 < pixelgeek> Some virus tried to reformat my hard drive - can you believe that? 18:16 < rore> again?! 18:16 < rore> Anyway, I hope everything went fine :) 18:16 < pixelgeek> And it looks like they came in through IRC! 18:16 < Yoyobuae> hehehe 18:17 < Yoyobuae> dont look at me =) 18:17 < rore> really? I can't believe it ^^ 18:17 < Uiomae> OMG! 18:17 < Yoyobuae> * looks at Uiomae 18:17 * Uiomae looks at rore 18:17 * Yoyobuae looks at Uiomae 18:17 < pixelgeek> Hmmmm... Is something going on here? 18:17 * rore hides Yoyobuae and Uiomae under an invisibility cloak 18:18 < pixelgeek> Seems to be a lot of guilty people here. 18:18 < pixelgeek> Oh - there's just rore now 18:18 < rore> yeah, but I'm innocent ^^ 18:18 < Uiomae> rore: you're the girl not easily scared, don't you? 18:18 < rore> I'm the manly girl! ... oh... wait ... 18:20 < Uiomae> jeje 18:20 < Uiomae> pixelgeek: I've talked with genete about the meeting 18:21 < creek23> hmm... what meeting? 18:21 < Uiomae> also tried to contact dooglus, but he is a bit absent 18:21 < Uiomae> creek23: have you read the logs recently? 18:22 < creek23> i guess not. 18:22 < creek23> :D 18:22 < creek23> oh the renderer thing? 18:24 < rore> on the "we need a direction" thing, I think 18:24 < rore> (sorry I lost my compass) 18:24 < pixelgeek> Rore - did you check down the back of the sofa? 18:25 < Uiomae> yeah, the direction thing, manly girl 18:25 < pixelgeek> My glewinfo looks sad - more MISSING than OK. :( 18:25 < Uiomae> jeje, don't worry 18:25 < Uiomae> if it support the good ones, it doesn't matter 18:25 < pixelgeek> Radeon 7200 for what it's worth 18:25 < Uiomae> uff 18:25 < Uiomae> :P 18:26 < Uiomae> I think you'll have to wait like Yoyobuae's desktop PC :P 18:27 < rore> pixelgeek: only some old pieces of peanuts and chips there 18:27 < pixelgeek> My only complaint with it is that it does 16 & 32 bit color depths, but my monitor wants 24 bits 18:27 < Uiomae> rore: you didn't had to be THAT specific :S 18:27 < Uiomae> yeah, but 24 bit's it's slower 18:28 < Uiomae> and using 32 and discarding alpha have to work, I think 18:28 < pixelgeek> It seems happy at 16 bits 18:28 < Uiomae> good then 18:30 < pixelgeek> Hmmm... there was some reason why it wasn't happy at 32, but I don't remmeber why - just switched it back. 18:30 < Uiomae> hey, if your monitor its happy, I'm happy too 18:33 < pixelgeek> Hmmm... like you said - it's not handling transparency very well. My icons have a whiteoutline around them 18:33 < Uiomae> ok, checked your glew, and as I've said you, you'll have to wait to use the OpenGL renderer :P 18:34 < Uiomae> yeah, you need 32 bit's for that 18:34 < Uiomae> and you'll notice some halos in the welcome screen 18:34 < Uiomae> the blue gradient is a bit crappy with 16 bits 18:34 < pixelgeek> Can I build a windows version for others with OpenGL? 18:35 < Uiomae> you can build it, but not run it 18:35 < pixelgeek> Just a wuestion of linking the right libs, yes? 18:35 < pixelgeek> Even if I can't test 18:35 < Uiomae> currently I'm fixing the Studio to work 18:35 < Uiomae> yeah 18:36 < Uiomae> only libs needed are glew 18:36 < Uiomae> and gl support, GL headers 18:36 < Uiomae> already present in your system, I guess 18:36 < pixelgeek> Any extra distributables needed? Or do they come with the graphics drivers? 18:38 < pixelgeek> Oh for full duplex typing :) 18:38 < Uiomae> maybe some glew dll, but notthing more 18:38 < Uiomae> oh, yes 18:38 < Uiomae> for the studio, a few dlls are needed too 18:38 < Uiomae> gtkglextmm 18:38 * pixelgeek afk - got to pay attention to my son 18:38 < Uiomae> I hope it builds in windows, too 18:38 < Uiomae> of course ;) 18:39 < Uiomae> don't pay him too much! 18:59 -!- xerakko [n=Miguel@debian/developer/xerakko] has joined #synfig 19:04 < Uiomae> okay, studio compiles again :) 19:07 < creek23> :) 19:57 < Uiomae> I've been thinking (yeah, I like to do that, sometimes) and I'll implement support for older cards like Yoyobuae and pixelgeek ones if we ever implement Yoyobuae idea of objects 19:57 < Uiomae> if we don't change that, I think it's not worth the extra-work 19:57 < pixelgeek> The nice thing about old PCs is sooner or later you don't have to worry about them.... 19:58 < Uiomae> isn't that great? 19:58 < Uiomae> :) 19:58 < pixelgeek> You just post requirements that include Win 7 or above.... 19:58 < Uiomae> ajajaja 19:58 < Uiomae> NEVER win 7! 19:58 < Uiomae> I'll explain myself 19:58 < pixelgeek> Oh come on, you know it's only Vista rebranded... 19:58 < Uiomae> I don't want to know 19:59 < Bombe> Is synfig-devl actively used for discussions or is it just a bin for tracker notifications? 19:59 < Uiomae> and I don't want to know why they just made 6 versions of it 19:59 < Uiomae> :P 19:59 < Uiomae> Bombe: do you mean the mail list? 19:59 < pixelgeek> kinda puts win 95 & win 2000 into perspective, doesn't it ;) 19:59 < Bombe> Uiomae, yes. 19:59 < pixelgeek> I haven't seen any meaningful discussions happen there 20:00 < pixelgeek> Mostly in IRC & forums 20:00 < Uiomae> yah, me too 20:00 < Uiomae> pixelgeek: that's a move I don't understand 20:00 < Uiomae> 6 versions? 20:00 < Bombe> Ah, yeah, I’ll use the forum, then. 20:00 < Uiomae> and the lower one could only handle 4 simultaneous apps? 20:01 < Uiomae> that has to be a joke :P 20:01 < pixelgeek> It's what happens when you have more marketing dollars than engineering dollars 20:02 < Uiomae> and its very funny that when they finally have a product that works (XP), without so many flaws 20:02 < pixelgeek> They have to come up with ideas like that to justify their salaries :) 20:02 < Uiomae> they do a next move and it's the WORST they've done ever! 20:02 * pixelgeek hugs XP 20:02 < Uiomae> yeah, maybe it's that :P 20:02 < pixelgeek> I thought they peaked at Win 95 SP2. 20:03 < Uiomae> xD 20:03 < pixelgeek> But I have to agree that the NT core is a litle more stable 20:03 < pixelgeek> Sorry ^^ 98 SR2. 20:03 < pixelgeek> 95 was painful 20:03 < Uiomae> yes 20:03 < Uiomae> xDD 20:03 < Uiomae> that what I'm trying to say 20:04 < Uiomae> they had to rework their product a lot, from 95 to 98 to 2000-NT to XP 20:04 < Uiomae> and FINALY, XP worked like a charm 20:04 < Uiomae> but 20:04 < Uiomae> Vista... 20:04 < Uiomae> I don't know what happen xD 20:04 < Uiomae> it's like going up and suddenly falling off a cliff 20:04 < Uiomae> :P 20:06 * pixelgeek nods 20:06 < pixelgeek> "Let's just hide everything that everyone knows how to use to make it simpler" 20:06 < pixelgeek> except now you have to go digging for the things you know are still there, but hidden in a 'user friendly' gui or wizard 20:07 < Uiomae> yeah 20:08 < Uiomae> and let's warn the user every move he does that he is doing something! 20:09 < pixelgeek> "You can run in a user account" but you can't do anything without an admin password every two seconds 20:10 < Uiomae> yeah, great too 20:10 < pixelgeek> great times 20:10 < Uiomae> and LOT of programs don't work, even with an administrator account 20:11 < pixelgeek> I have a Vista machine at home, but just use it for a media server. My XP machine is the one I use day-today. 20:11 < pixelgeek> The kids have a cheapy Vista machine too. But half their games don't run on it. 20:11 < Uiomae> I've tried Vista with my last job, and in some laptops I had to repair 20:11 < Uiomae> yeah, isn't that great? 20:12 < Uiomae> hey, have you tried running synfig in Vista? 20:36 < pixelgeek> Oh yes, it works fine. 20:36 < pixelgeek> (as well as under XP at any rate :) ) 20:37 < Uiomae> great 21:30 -!- prokoudine_ [n=avp@wn1nat12.beelinegprs.ru] has joined #synfig 22:07 -!- rubikcube [n=kvirc@dslb-088-070-016-170.pools.arcor-ip.net] has joined #synfig 23:12 -!- |rubikcu| [n=kvirc@dslc-082-082-064-209.pools.arcor-ip.net] has joined #synfig 23:23 -!- Yoyobuae [n=chatzill@201.218.125.253] has quit [Read error: 110 (Connection timed out)] 23:27 -!- rubikcube [n=kvirc@dslb-088-070-016-170.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 23:29 -!- |rubikcu| is now known as rubicube 23:34 -!- rubicube is now known as rubikcube 23:52 -!- krish [n=krish@117.195.195.92] has joined #synfig --- Log closed Mon Feb 16 00:00:41 2009