--- Log opened Mon Mar 16 00:00:54 2009 01:45 < CIA-47> MorevnaProject: Carlos Lopez master * re7b69389dac1 demo/21/ (21-composition.sif 21.sif): 21: Traced canvas d09 01:45 < CIA-47> MorevnaProject: Carlos Lopez master * r2a248ef18078 demo/21/21-composition.sif: 22: canvas d11, WIP 01:45 < CIA-47> MorevnaProject: Carlos Lopez master * r9c8a3b34603f demo/21/21-composition.sif: 21: Finished canvas d11. Ready for shading 02:02 -!- nikitakit [n=nikita@cpe-76-95-138-43.socal.res.rr.com] has left #synfig [] 02:42 -!- AkhIL [n=akhilman@90.188.197.180] has quit ["http://akhilman.blogspot.com"] 02:43 -!- AkhIL [n=akhilman@90.188.197.180] has joined #synfig 04:04 -!- rubikcube [n=kvirc@dslc-082-082-084-009.pools.arcor-ip.net] has quit ["KVIrc 3.4.0 Virgo"] 06:04 -!- Yaco [n=Franco@201.255.249.20] has joined #synfig 06:08 -!- Yaco [n=Franco@201.255.249.20] has quit [Client Quit] 06:24 -!- Yoyobuae [n=chatzill@cpe-001e333ef31b.cpe.cableonda.net] has quit [Read error: 110 (Connection timed out)] 08:14 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has quit [Read error: 104 (Connection reset by peer)] 08:23 -!- genete [i=d90c1036@gateway/web/ajax/mibbit.com/x-53b85d8532721758] has joined #synfig 08:31 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has joined #synfig 09:45 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has quit [Connection reset by peer] 10:23 -!- factor [n=factor@ip70-189-85-196.ok.ok.cox.net] has joined #synfig 10:28 < genete> !quote 10:28 < pixelbot> My 2D Vector Animation program has HDRI - does yours? 10:55 < rore> 'llo 10:55 < rore> !quote 10:55 < pixelbot> Synfig: tracking Blines since 2007 10:55 < genete> hi rore 10:55 < rore> hi genete 10:55 < rore> I want a funnier quooooote 10:55 < rore> !quote 10:55 < pixelbot> Synfig: Save early, save often! 10:55 < rore> !quote 10:55 < pixelbot> 2007-9-19-07:53 * dooglus just got an early morning "have you seen the car keys" wake up 10:55 < rore> bah, I give up 10:56 < genete> !quote me, please 10:56 < pixelbot> 15:58 < genete> what would happen if you tells pixelbot to quote this: "!quote" 10:56 < genete> ha! 10:56 < genete> !quote funny please ;) 10:56 < pixelbot> 2008-05-01-03:40 < pixelgeek> Hi! I'm Sy! I've detected that you're trying to draw a bline! Maybe I can help? 11:01 < rore> hehehhe, and that works, woohoo 11:05 < genete> !quote rore PLEASE! 11:05 < pixelbot> 2007-9-19-07:53 * dooglus just got an early morning "have you seen the car keys" wake up 11:05 < genete> blew! 11:06 < rore> !quote me me me meeeee 11:06 < pixelbot> Dooglus - There were a few bits of code left over, so I just put them in a drawer 11:06 < genete> pixelbot sudo make randomize quotes! 11:06 < rore> hehe :) 11:06 < genete> pixelbot sudo make me randomize quotes! 11:06 * genete kick pixelbot 11:07 * genete kicks pixelbot 11:07 < pixelbot> Ow! 11:07 < genete> pixelbot: sudo make me randomize quotes! 11:07 < pixelbot> Coming right up! 11:07 < genete> oh, it only works with ':' 11:17 -!- xerakko [n=Miguel@debian/developer/xerakko] has joined #synfig 12:16 < genete> In file manager, when I want to place some files inside a new folder I usually often select them all, right click and look for the "Encapsulate" context menu entry... 12:48 < rore> hehehe :) 12:48 * rore encapsulates genete with a computer and synfig 12:51 < genete> please, encapsulate an internet connection too :) 13:56 -!- rubikcube [n=kvirc@dslb-088-070-019-145.pools.arcor-ip.net] has joined #synfig 14:04 -!- nikitakit [n=nikita@cpe-76-95-138-43.socal.res.rr.com] has joined #synfig 14:26 < genete> hello nikitakit 14:44 < nikitakit> ... hello 14:44 < nikitakit> why do I always miss these messages??? 14:44 < genete> hi, just wanted to comment some things about the traced Ivan 14:44 < genete> and Morevna too 14:45 < genete> I see a hole at Ivan's jacket. Maybe you didn't notice but there is. Uncheck the background and you'l see it 14:45 < nikitakit> You mean on the left side? (Ivan's left) 14:46 < genete> yes 14:46 < genete> over the leg 14:46 < genete> and regarding to Morevna's cranium size I think it should be a little bigger. Also the connection with the neck should be smooth, not a peak corner 14:46 < nikitakit> ok 14:46 < nikitakit> as for Ivan, I'm not done tracing him yet 14:47 < genete> other issue I see is the way you group the shapes of the jacket. 14:47 < nikitakit> The lines are somehow confusing me, so I left them for later 14:47 < genete> yes 14:47 < nikitakit> What's the problem with the jacket? 14:47 < genete> I think that you should subdivide it less. 14:47 < genete> because later when you apply the shadows you'll have troubles 14:48 < genete> you have to consider how to apply shadows too, when define what shapes overlap on the jacket 14:48 < nikitakit> unfortunately I can't check my actual file right now... but what's the problem? Isn't it just the jacket and the arm? 14:49 < genete> maybe the shadows should drop in one part of the jacket and not the other.. if they are encapsulated on different paste canvas you can have problems 14:50 < genete> it is juts a general advise. Now, the shapes are really meesed up so I cannot see how to add shadows 14:51 < genete> anyway the last (and only authorized) word comes from Zelgadis 14:51 < genete> he's the director :) 14:51 < nikitakit> OK, I'll look into it... but I can't do that just now 14:51 < genete> me neither =) 14:52 < nikitakit> Wait... for subdivide did you mean too many canvases of BLine regions? 14:53 < nikitakit> * canvases OR Bline regions 14:53 < genete> I mean too many blines AND too many canvases 14:54 < genete> I tend to divide the parts of the clothes logically to the real subdivision 14:54 < genete> if there are non logical divisions later you can have problems 14:54 < genete> for example if you join a piece of neck of the jacket with a piece of the arm it is ilogical IMHO 14:55 < genete> (not the case) 14:55 < nikitakit> Well, Zelgadis suggested that I use more BLine regions... 14:55 < nikitakit> I'll check it out, but I got to go now 14:55 < genete> I don't like that either xDD 14:55 < genete> no problem 14:56 -!- nikitakit [n=nikita@cpe-76-95-138-43.socal.res.rr.com] has left #synfig [] 14:56 < genete> I'm just replying your "comments?" in the forum. :) Keep it up 14:56 < genete> oh, late :- 14:56 < genete> :-/ 14:58 -!- Yoyobuae [n=chatzill@200.124.22.34] has joined #synfig 15:03 -!- genete [i=d90c1036@gateway/web/ajax/mibbit.com/x-53b85d8532721758] has quit ["http://www.mibbit.com ajax IRC Client"] 15:18 -!- Zelgadis [n=zelgadis@92.124.228.203] has joined #synfig 15:19 < Zelgadis> bah... I'm late 15:19 < Zelgadis> ^___^ 15:55 -!- rubikcube [n=kvirc@dslb-088-070-019-145.pools.arcor-ip.net] has quit ["KVIrc 3.4.0 Virgo"] 16:04 -!- genete [i=d90c1036@gateway/web/ajax/mibbit.com/x-e48c31cf870cd96c] has joined #synfig 16:04 < genete> hey 16:05 < Zelgadis> Hey, genete! 16:05 < genete> hi Zelgadis 16:05 < genete> did you see the scene 21 traced? 16:05 < Zelgadis> Yes! 16:05 < Zelgadis> Very good! 16:05 < Zelgadis> And 16:06 < Zelgadis> I agree about your idea with jacket. 16:06 < genete> nikitakit jacket you mean? 16:06 < Zelgadis> No. 16:06 < Zelgadis> About scene 21 16:06 < genete> ah 16:06 < genete> what did I do (well?)? 16:07 < genete> aaah 16:07 < genete> my comment on the forum 16:07 < genete> yeah 16:07 < Zelgadis> genete: "Once you add the shading I'll add the colors, the variable line width, the shading and maybe some quick hair and jacket movement" 16:07 < Zelgadis> I think no need variable line width there 16:07 < Zelgadis> but quick jacket movement could be a good idea! 16:08 < Zelgadis> I'm sending images from scene 21 to shading. 16:08 < genete> yes, I plan two quick poses (flip/flop) 16:08 < Zelgadis> Should be cool. 16:08 < genete> using a time loop :) 16:09 < genete> cool about the shading 16:09 < genete> who's your shading assistance? 16:09 < Zelgadis> Natalya Neverova. 16:10 < genete> ask her to define shade tones levels if there are more than two 16:10 < Zelgadis> yes, right 16:11 < genete> by for example placing numbers or marks on the one(s) that are the same level 16:11 < Zelgadis> good idea 16:12 < genete> how's LGM travel plan going? 16:12 < Zelgadis> I didn't recieved answer from Lui yet. 16:13 < Zelgadis> That's bad. I need it sooner the better. 16:13 < genete> Lui is the guy that wrote the email inviting synfig? 16:13 < Zelgadis> Because I need them to send me invitation and only after that I could get Visa 16:14 < genete> invitation to LGM? 16:14 < Zelgadis> No. He is the main organizator. 16:14 < Zelgadis> Yes. Official invitation. 16:14 < genete> maybe he's at #lgm? 16:15 < Zelgadis> Hmm... Maybe. But... What's the point not answering e-mail? I suppose he is busy or decision not made yet. 16:16 < genete> maybe it was directed to the spam bucket... sometimes that happen 16:17 < genete> you there too, hehe 16:17 < Zelgadis> Ah, maybe 16:17 < Zelgadis> Yes, he is there. 16:18 < genete> do you know his nick? 16:18 < Zelgadis> Yes. It seems he is Louis_D. 16:19 < genete> cool 16:32 -!- djedai [n=djedai@92.124.228.208] has joined #synfig 16:33 < djedai> Hi, genete and Zelgadis 16:33 < genete> hi djedai 16:34 < djedai> genete What you do? 16:35 < genete> contributing to Morevna's as much as I can 16:35 < genete> djedai: how are your English lessons going? 16:36 < djedai> Oh, bad 16:36 < djedai> not time 16:37 < genete> practice is the only recipe... and a good dictionary ;) 16:37 < djedai> I installing Fedora 10 ^__^ 16:38 < genete> "I'm installing Fedora 10" better (don't forget the verb to be) 16:39 < djedai> My good practice in channel synfig^__^ 16:39 < genete> (if dooglus could read this! genete giving English lessons! lol) 16:40 < Zelgadis> ^___^ 16:46 < rore> genete: do you do spanish lessons too? :p 16:46 < genete> rore: I better go back to my encapsulated synfig ... ;) 16:47 < rore> heheh ^^ 16:47 < Zelgadis> Zelgadis: My good practice in channel synfig^__^ <---- You not attending your lessons too often then. ~_^ 16:47 < rore> encapsulatado synfigo 16:47 * rore hides 16:48 < genete> rore: yo encapsulo, tu encapsulas, el encapsula, nosotros encapsulamos, vosotros encapsulais, ellos encapsulan :P 16:49 < rore> jejeje :p 16:50 -!- djedai [n=djedai@92.124.228.208] has quit ["Ухожу я от вас (xchat 2.4.5 или старше)"] 16:50 < rore> genete: ¡te encapsulo! Con wifi y ordenador. 16:51 < genete> merci madamme 16:51 < rore> (madame*) 17:13 -!- rubikcube [n=kvirc@dslb-088-070-019-145.pools.arcor-ip.net] has joined #synfig 17:36 < Yoyobuae> genete: hey 17:38 < genete> hey 17:39 < genete> Yoyobuae: how are your "vector objects" concepts going? 17:39 < Yoyobuae> genete: slowly advancing xD 17:40 < genete> I still waiting your bounce ball entry :P 17:41 < Yoyobuae> yeah, i'll try to get it done in this month =) 17:42 < Yoyobuae> i have been a bit distracted with Lisp 17:42 < Yoyobuae> that programming language is crazy!! 17:43 < Yoyobuae> anyway, i was reading what you said to nikitakid (sp?) 17:43 < genete> oh I meet it long time ago and now I don't remember any token! xD 17:43 < Yoyobuae> about subdividing complex shapes, holes appearing 17:43 < genete> (sp?)? 17:43 < genete> ah 17:44 < Yoyobuae> *(not sure if spelliing is right) 17:44 < genete> but it was a real hole, a missing shape, something he forgot to place in 17:44 < genete> because the filling color of the shapes was white and the background is white too, so he missed it 17:45 < Yoyobuae> but isn't it kinda confusing to have to fill a shape with multiple independent regions? 17:46 < Yoyobuae> ideally one would just focus on the outline, then let the software fill everythin inside =) 17:46 < genete> eeeh, don't move the speech to your terrain! mad guy! ;) 17:47 < genete> he he he 17:47 < Yoyobuae> hehe =) 17:47 < Yoyobuae> it doesnt have to something like vector objects 17:48 < Yoyobuae> even just being to create a union of regions would be enough 17:50 < genete> Groups are that unkown feature of synfig that once fixed everybody will love 17:51 < Yoyobuae> hmmm, how will groups help? 17:52 < genete> a group allows select scatered layers (objects in your case) at the same time 17:52 < Yoyobuae> the only thing i can imagine is that will all the bline ducks shown 17:52 < Yoyobuae> one can see a bit better where could a shape be missing 17:52 < genete> if it were possible to specialize goups to perform more operations than now they will be great 17:53 < genete> bones can be som sort of groups devices 17:53 < Yoyobuae> well, right now groups only serve as a easy way to select multiple layers ;) 17:54 < genete> and allow to increase its amount, raise or lower it, etc. 17:54 < Yoyobuae> which you can do if you manually select several layers 17:54 < Yoyobuae> it just takes longer, doing it manually 17:55 < genete> what if a layer doesn't render iif it is not in a group 17:56 < genete> I mean what if some kind of group acts like the container of the vector objects you propose? 17:56 < genete> (I'm brainstorming) 17:57 < Yoyobuae> the idea behind vector objects is to have greater flexibility manipulating vector information 17:58 < Yoyobuae> to be able to do what can't be done with valuenodes 17:58 < Yoyobuae> at least not with a huge effort 17:58 < Yoyobuae> it really doesnt matter just how are vector objects represented as 18:02 < Yoyobuae> my main worry is that the more I try to gain flexibility, the more the vector objects idea looks like a programming/scripting language xD 18:03 < genete> yes, flexibility doesn't mean easy to manage 18:04 < Yoyobuae> and its understandable, whats the standard way to express "behavior" of things to a computer? programming 18:05 < genete> I remember the firsts times of povray. Whoa! you can do whatever you want! but you need to write the code for it :) 18:05 < genete> same here. Maybe at first stage you need to "program" it. But later with more experience and time it would turn into a new interface and way to work 18:05 < Yoyobuae> but once people write code, then put a pretty UI for it, it becomes easier 18:06 < Yoyobuae> yes exactly 18:06 < Yoyobuae> but then it loses flexibility xD 18:06 < genete> no 18:07 < genete> no at last, if the UI is a wire directly to your brain :P 18:07 < Yoyobuae> hehe 18:08 < Yoyobuae> there are a few things that could make things easier 18:09 < Yoyobuae> if one can see the results of small pieces of "program" inmediatly 18:09 < Yoyobuae> then its easier to understand what goes on 18:09 < Yoyobuae> that's how programmers do their work anyway, "write, test, fix, test, write..." 18:10 < genete> scripting is what you need? 18:10 < Yoyobuae> internally at least, yes, probably 18:16 < Yoyobuae> here's how i think vector objects should work (for the moment): 18:16 < Yoyobuae> - have a template/skeleton of simple shapes: circles, squares, "spheres", "cylinders", etc 18:16 < Yoyobuae> - subdivide those into parts 18:16 < Yoyobuae> - work on each part (modifying it), giving it more detailed look and behavior (animation) 18:16 < Yoyobuae> - link everything back seemlessly into whole shapes 18:16 < Yoyobuae> - apply outlines, fills, etc 18:17 < Yoyobuae> the initial template would be animatable from the start 18:18 < Yoyobuae> the engine should be able to animate at least the basic shapes 18:18 < Yoyobuae> then the work of the animator would be preserving that flexibility, while adding detail to it 18:18 < genete> Yoyobuae: but those simple shapes are 2D, right? 18:19 < Yoyobuae> all 2D 18:19 < Yoyobuae> the 3D shapes are proyected to 2D first 18:20 < genete> but you know that during animation a cilinder can be seen like a circle or like a rectangle... 18:20 < genete> or like something intermediate 18:21 < Yoyobuae> thats the part the code needs to take care of 18:21 < Yoyobuae> thats the "behavior" of the shape 18:22 < Yoyobuae> the cylinder always (well almost) has four "sides" 18:22 < Yoyobuae> 2 round ones, 2 straight ones 18:23 < genete> what I don't like from your concepts is that you loose the expresivity of the animator. Since I read the Animator survival kit I like more the free drawing instead of the preprogrammed one 18:24 < Yoyobuae> the preprogrammed shapes are the base the animator works on top on 18:24 < Yoyobuae> there would need to be a way to replace the preprogrammed shapes (one small part at a time) with free form blines and such 18:25 < Yoyobuae> but thats when the big problem starts, how will the free form shapes be animated? XD 18:27 < Yoyobuae> what i was trying here is to mimic how anime is usually done 18:27 < Yoyobuae> start first with simple, almost geometric, shapes 18:27 < Yoyobuae> then work the details from there 18:29 < genete> the part you have problems is where the free mind comes around 18:29 < genete> free expresivity won't never be substituted by pre-programmed shapes 18:30 < Zelgadis> That's why I do like 2D animation more than 3D. 18:30 < Yoyobuae> yes i understand that 18:30 < Zelgadis> But structured shapes helping me much in animation. 18:30 < Yoyobuae> remember, i really DONT want to make another "3D" here 18:30 < Zelgadis> Like headturns etc. 18:31 < Yoyobuae> i hate the "computer" like animation of 3D movies and such =/ 18:31 < genete> Yoyobuae: need to go. Back later on the stuff. Cheers 18:31 < Yoyobuae> genete: late 18:32 < Yoyobuae> genete: later 18:32 -!- genete [i=d90c1036@gateway/web/ajax/mibbit.com/x-e48c31cf870cd96c] has left #synfig [] 18:33 < Yoyobuae> one last line, for the logs: the missing piece is how to let the artist/user express the "behavior" of shapes, just as freely as they can express a single static shape 18:34 < Yoyobuae> the "language" to express those ideas is missing 18:50 -!- Zelgadis [n=zelgadis@92.124.228.203] has quit ["Bye!"] 19:43 -!- xerakko [n=Miguel@debian/developer/xerakko] has quit ["Ex-Chat"] 19:49 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has joined #synfig 23:35 -!- genete [n=carlos@79.108.35.41.dyn.user.ono.com] has quit [Read error: 104 (Connection reset by peer)] 23:58 -!- Yoyobuae [n=chatzill@200.124.22.34] has quit [Read error: 110 (Connection timed out)] 23:58 -!- nikitakit [n=nikita@cpe-76-95-138-43.socal.res.rr.com] has joined #synfig --- Log closed Tue Mar 17 00:00:00 2009